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qstr_You_are_in_the_kingd|You are in the kingdom of CAMELOT.^^Camelot is an important state in this Age. The new Kingdom not only maintains their independence against the powerful Saxon tide but has also fought hard to unify the island against this new threat. A strong central authority has been established at Arthur's round table - here the majority of British Monarchs sit, united in their hope of removing Saxon blood from the Isles. qstr_You_are_in_the_kingdo|You are in the kingdom of GWENT.^^Surrounded by mountainous terrain and fjords form strong natural boundaries. Its capital of Caer Went was once a roman town, although most of the roman era buildings have been neglected . The most powerful leader of the petty kingdom is also a close friend of Arthur and one of his strongest supporters . Across the sea the Kingdom has also established a colony at Bro Erech, and the people have become skilled traders and explorers of the continent. The recent Saxon invasion has promoted many in Brittain to leave their island home and head for the relative safety of Bro Erech. Although the Kingdom has currently been spared Saxon raids, Caradog Freichfras sees the danger and has vowed to drive them from the island. qstr_You_are_in_the_kingdom|You are in the kingdom of SUSSEX.^^The new Kingdom was recently founded by Elle, the first Saxon king to earn the title Brytenwalda. It dominates much of the southern shore of Britain. This kingdom has become an operating base for Saxon expansion in the British Isles. On the other hand, even though Elle has recently captured Chichester, his new position is a tenuous one. qstr_You_are_in_the_kingdom_|You are in the kingdom of BRITTONS.^^The kingdom is the last beacon of Roman central authority. A British Romano culture still exists here, and Ambrosius Aurelianus (nicknamed the last roman) has been high king ever since killing King Vortigern in a short but bloody civil war. The realm however is currently in decline. Ambrosius Aurelianus is sick and old, turning the title of high king to his nephew Arthur. Many have left the realm for other lands and the capital at Londium is under constant threat. qstr_You_are_in_the_kingdom_o|You are in the kingdom of POWYS.^^One of the largest Briton Kingdoms, it is also the main challenger to Arthur's claim for the High Kingship, although King Cyngen sees the greater threat in the Saxons for now. Raising his black banner of three Saxon mare heads, one to represent each of the Saxon armies he has driven from his lands. For now the Kingdom enjoys its position of strength; and many of it's former roman cities are still in full use. qstr_You_are_in_the_kingdom_of|You are in the kingdom of GWYNEDD.^^The Kingdom of Gwynedd is one of the successor states that emerged during the fall of the Roman Empire and the arrival of the Saxons. Based in Northwest Wales, the rulers of Gwynedd are currently considered one of the more backwater Kingdoms being the first to loss much of their Roman knowledge. The Britons of Gwynedd remain however conscious of their Romano-British heritage, and their king continues to link his rule to the old imperial Roman order with the continued adoption of Latin and Christianity. The current King Cadwallon 'the long hand' aims to drive the Irish invaders out of ynys mon and has little interest in the Saxon invasion. Gwynedd has shifted towards a militaristic tribal society that although considered backwards, is one of the few Kingdoms to treat women more equally, thus seeing female warriors isnt uncommon. qstr_You_are_in_the_kingdom_of_|You are in the kingdom of DUMNONIA.^^The Kingdom of Dumnonia occupies the southeastern peninsula of Great Britain, bordered on the north by the Celtic Sea and on the south by the English Channel. Dumnonia was the home of the Celtic tribe known as the Cornovii. Their economy has been largely based off tin since ancient times. Currently the Kingdom also rules over much of Cornubia to the west and enjoys close family ties with Arthur's court - Guinevere being the kings eldest daughter. qstr_You_are_in_the_kingdom_of_D|You are in the kingdom of DYFED.^^Dyfed is based in Southwest wales. It extends from south of the Pembroke coast and is surrounded on three sides by the Celtic Sea . It was originally occupied by Irish raiders, however has recently been reestablished as a Briton Kingdom. The current King Vortipor has crowned himself 'High King', though in reality, this title doesn't go far beyond his own lands. qstr_You_are_in_the_kingdom_of_G|You are in the kingdom of GLYWYSSING.^^The small Celtic kingdom of Glywyssing was founded out of a western chunk of the former Silures by Eugenius, the son of High King Magnus Maximus. This is the most Romanized part of Wales, although they were descended from the Iron Age tribe of the Silures. Glywyssing is said to be named after Glywys, a legendary early monarch. Today the kingdom is actually a unification of three smaller ones, each ruled by the Kings three brothers holding a title of Brenin, while the eldest holds the title Brenin Uchel^ Lately, it is trying to keep its independence from the ever growing power of Gwent. qstr_You_are_in_the_kingdom_of_B|You are in the kingdom of BRYCHEINIOG.^^Brycheiniog is a small independent kingdom in South Wales. It often acts as a buffer between Powys to the north and the Briton realms to the south. The kingdom was founded by Irish raiders, very likely the Ui Liathain, whose power is growing in Wales under their current King Rhain Dremrydd. Currently the new kingdom is trying to remain independent from the growing power of Powys. qstr_You_are_in_the_sub_k|You are in the sub kingdom of CORNUBIA.^^The Kingdom of Cornubia occupies the southeastern peninsula of Great Britain, bordered on the north and west by the Celtic Sea and on the south by the English Channel. Cornubia was the home of the Celtic tribe known as the Cornovii. Their economy has been based on tin since ancient times. Currently they are under the dominance of Dumnonia and have close ties to Lyoness. As the Kingdom is home to Tintagel, Arthur's birthplace - the royal family also keeps ties and family bonds to Arthur's court. qstr_You_are_in_the_kingdom_of_L|You are in the kingdom of LYONESSE.^^The Kingdom of Lyoness occupies the islands of Scilly, Surrounded by the Celtic Sea and under regular flooding by the ocean. A small semi independent kingdom often under the protection of Cornubia. These islands are also a stop over for refugees bound for the continent and fleeing the Saxon invaders. qstr_You_are_in_the_lands|You are in the lands of the MID SEAXE.^^Not truly yet a kingdom of its own, these lands are being filled with fresh Saxon setters every day. Currently semi independent, these lands are ruled by Ebusa, brother of King Oeric of Kent. They are fiercely loyal to their Kentish-Saxon alliance. qstr_You_are_in_the_kingdom_of_K|You are in the kingdom of KENT.^^Kent is the kingdom located in the southeast most corner of the island, originally the homeland of the Briton Kingdom of Cent where Vortigern gave Jutish mercenaries lands as payment for their services. It was also here that 40 years ago those same mercenaries rebelled, killed Vortigern's son and founded their own Kingdom. The current dynasty (descendants of Hengist and Horsa), have absorbed the kingdom of Cent, dominating it from their base in Cantwareburh. qstr_You_are_in_the_terri|You are in the territory of Caer Colun.^^Caer Colun is a free city in mid east England. Although tide to British central authority by trade, the city maintains its own government. An important sub-Roman town, the town's walls have been in place since the first century - following Boudicca's revolt. The city boasts many roman era buildings, some still in current use. Nevertheless, the city is in decline following the loss of Cent and encroaching threats from both the north and the east. qstr_You_are_in_the_territ|You are in the territory of Caer Celemion.^^After ties with Rome were formally severed in AD 410, the city of Calleva Atrebatum, the walled capital of the Romano-British tribal canton of the Atrebates, has survived as Caer Celemion. The town has commanding views to the east and south and the only access from ground level is from the west, making it an ideal position to conduct the defense of the territory.The city is loosely tide to the British central authority, yet has its own government under a city magistrate qstr_You_are_in_the_kingdom_of_GE|You are in the kingdom of GEWISSAE.^^Gewissae is a new kingdom founded out of a rebellion against the British central authority. Their leader Cerdic being a former Briton magistrate before seizing power for himself. Ironically Centuries later, it will be Cerdics descendants who drives Viking invaders from England, but for now it is Cerdic himself who is inviting more invaders to his homeland. The kingdom is currently looking to seize control of Venta Belgarum, held by Cerdic's former superior Natanleod. qstr_You_are_in_the_territo|You are in the territory of Cair Guinntguic.^^Guinntguic was formally the roman province of Belgae during roman occupation. During the civil war between King Vortigern and Ambrosius, the British central authority lost much of its control over of the region. And now it's current magistrate is also fighting to control his own territory from Saxon hords. The territories capital is Venta Belgarum. qstr_You_are_in_the_kingdom_of_C|You are in the kingdom of CYNWIDION.^^Following the death of Mor ap Ceneu and the further division of the kingdom of Northern Briton, Mor's son Arthwys was given the Pennines while Arthwys youngest son led followers south and founded the Kingdom of Cynwidion. Sometimes referred to as the Kingdom of Middle Britain, the territory stretches from Powys in the north, east angles to the east and the river Thames to the south. The young nation will be lucky to survive long against the tide of East angle advances and new pressures from the Middil Engle to the north. Many of its newer towns don't even have walls yet making them easy targets for invaders. qstr_You_are_in_the_kingdom_of_E|You are in the kingdom of ELMET.^^In the North of Britain, Elmet emerged in the late fifth century as a result of the fragmentation of the powerful 'Kingdom of Northern Britain'. The kingdom is located south of the Pennines, sharing a long eastern border with Ebrec, and a southern border with Linnuis. King Mascuid was originally granted the territory of Elmet by his father, Gwrast Lledlwm, king of Rheged and the city of Loidis has formed his capital. Today Elmet is ruled by Mascuid's son who is starting to face conflict with the Angles of Linnuis. qstr_You_are_in_the_kingdom_of_P|You are in the kingdom of PENNINES.^^Upon the death of Mor ap Cenau, grandson of Coel Hen, his 'Kingdom of Northern Britain' was divided between his remaining sons. While the eldest gained the capital of Ebrauc, the next in line Arthuis was crowned the first 'King of the Pennines',. The name 'Pennines' derives from the Celtic word 'penn' which means 'mountain', or 'summit' for which the region has plenty, and also provides natural defense against any foolish enough to attempt to conquer.The kingdom's current ruler Pabo Post Prydein has been nicknamed the 'pillar of Britain' - likely for his continued defense of the northern lands against invading Picts. qstr_You_are_in_the_kingdom_of_R|You are in the kingdom of RHEGED.^^On the northwest coast of Britain, the kingdom of Rheged emerged as a result of fragmentation from the powerful 'Kingdom of Northern Britain'. A vast Kingdom, it stretches from Hadrian's wall all the way south to Cair Legion. known as the defenders on the wall, they maintain a garrison even though the kingdoms directly north of it - Bryneich and Galwyddel are currently friendly. The capital at Caer Ligualid is a marvel, one of the few roman towns not just in full use, but being properly maintained and repaired. The city boasts strong walls, running water, and even the last working fountain in all Britannia. qstr_You_are_in_the_kingdom_of_EB|You are in the kingdom of EBRAUC.^^In North Britain, Ebrauc emerged as a result of the fragmentation of the 'Kingdom of Northern Britain'. It borders the North Sea to the east and Elmet to the west. One of the lesser kingdoms formed from the division, it now faces threats from not only the Angles of Linnuis, but Ebrauc's own Angle mercenaries at Deywr. Many say the Kingdom is Cursed - its own capital being swallowed up by the river Ouse. Thousands have drowned, thousands more have packed their bags and left the city for good. qstr_You_are_in_the_kingdom_of_LI|You are in the kingdom of LINNUIS.^^The Kingdom of Linnuis is a small independent kingdom on the eastern shores of Britain and surrounded by rivers for natural defense, it was settled by the Angles earlier than many other British regions. Recently taken over by the Anglian Lindiswaras from the region of the Humber, little is known about the Pangans who dwell here qstr_You_are_in_the_kingdom_of_EA|You are in the kingdom of EAST ANGLES.^^The Kingdom of East Angle is a small independent kingdom in the eastern extremity of Britain, settled by the Angles earlier than many other British regions. It was founded by King Eomaer of the Angle homeland, and is currently being managed mostly by his sons Esa and Eoppa. qstr_You_are_in_the_Brito|You are in the Briton kingdom of BRYNEICH.^^The Bernaccian Britons are the descendants of the southern Votadini tribes. Calling upon Coria (just south of Hadrian's Wall) as its capital. Bryneich encompasses the lands north east of the Pennines, the northern border of Ebrauc, the mass of the Lammermuir Hills and all the way up to Din Eidyn.As Gawain now serves at Arthur's round table, his kingdom of Gododdin is now also under the temporary control and protection of Bryneich qstr_You_are_in_the_Briton|You are in the Briton kingdom of Ceredigion.^^ qstr_You_are_in_the_Scott|You are in the Scotti kingdom of GALWYDDEL.^^The territory of Galwyddel re-emerged following the departure of Roman administration. Being ruled from Trusty's Hill Fort, the seat of the royal court for the region's chieftains. Galwyddel was originally part of the Kingdom of Alt Cult, the formerly united territory broke apart following a long and bloody civil war.The Scotti culture is actually a combination of Briton and Goidel cultures mixed together as one qstr_You_are_in_the_kingdom_of_A|You are in the kingdom of ALT CLUT.^^Alt Clut is a Briton kingdom located northwest of the Anglo-Saxon realms and south of Alban, along the banks of the river Clyde. It emerged after the fall of Roman Empire with the town of Alt Clut as its capital. From its high, fortified rock (Alt), the kingdom hopes to remain independent from the growing Pictish threats. qstr_You_are_in_the_kingdom_of_DA|You are in the kingdom of DAL RIADA.^^Recently settled by the Irish Clans, they have followed their legendary king Fergus Mor across the sea to Alban. The hill-fort of Dunadd is believed to be its capital, standing strong against the growing Pictish threat. qstr_You_are_in_the_lands_|You are in the lands of the Picts.^^Considered a savage brutal place of ice and mountains. these lands, sometimes called Alba, are the only in Britain where Roman legions dared not tread. Currently the high King is more concerned with his peoples faith then raiding the south as centuries past. Being the first to embrace Christianity - he now faces a large Pagan revolt in his homeland. qstr_You_are_in_the_kingdom_of_M|You are in the kingdom of MUMAIN.^^Situated in the south of Ireland, the kingdom of Mumain is ruled by the Eoganachta dynasty. Their current king Eochaid mac Oengusa is the first to follow the Christian beliefs. Ruling strong from his rock of Cashel. qstr_You_are_in_the_kingdom_of_CO|You are in the kingdom of CONNACHTA.^^Connachta is an Irish kingdom situated in the northwest of the island. Conn of the Hundred Battles, a legendary king of Ireland, was progenitor of the later ruling Connachta tribes and the namesake for the kingdom of Connacht. The Kingdom today is actually a combination of several Irish tribes under the protection of a single high king only now giving sway to their tribal identities in the pursuit of a strong unified dynasty. The current dynasty of Daui Tenga Uma is fighting hard to keep his lands being overrun by the Ui Neill - Marrying his eldest daughter to their King in the hopes of keeping peace. qstr_You_are_in_the_territor|You are in the territory of the Ui Neill of AILEACH.^^Aileach is an Irish kingdom in far northwestern Ireland. The kings of Ailech belong to the northern Ui Neill, said to be descended from Niall of the Nine Hostages. The kingdom takes its name from the hill fort Grianan of Ailech. This kingdom broke away from the Kingdom of Uladh, inhabited and under the sovereignty of the Cenel nEogain tribe. Now pushing into the lands of the south, the rulers engage in a 'tradition' of alternating the crown of the High King of Ireland between them. qstr_You_are_in_the_territory|You are in the territory of Tyrone.^^ qstr_You_are_in_the_kingdom_of_U|You are in the kingdom of ULADH.^^Uladh is the kingdom located in the north of the island, the homeland of the Gaelic Ulaid, after whom the kingdom is named, and the Cruithne tribes, an early population linked with the Picts of northern Britannia. The Ui Neill dynasty, descendants of Niall of the Nine Hostages, are absorbing the kingdom, dominating it from their base in Tir Eoghain. qstr_You_are_in_the_kingdom_of_LA|You are in the kingdom of LAIGIN.^^Situated in the southeast of Ireland, the tribes of Laigin were united by Ugaine Mor, its first historical king, who built the hill-fort of Dun Ailinne. When the Roman legions left Britain, the people from Laigin settled North Wales. Once the birthplace of many high Kings of Ireland, their power has declined with the loss of Tara to the Ui Neill. qstr_You_are_in_the_kingdom_of_COR|You are in the kingdom of CORNOUAILLE.^^Situated on the northern tip of Gaul, in the lands called Britony. The kingdom is home to many who have fled the Saxon invasion. The current king is also cousin to Arthur. qstr_You_are_in_the_land_|You are in the land of the Franks.^^Once known as the province of Gaul, these lands have only recently fallen to Frankish invasion. The last Roman governor being defeated and murdered by Clovis just twelve short years ago. qstr_You_are_in_the_kingdom_of_t|You are in the kingdom of the VISGOTHS.^^Located in the former province of Gaul, these lands were settled by Visgoth tribes as part of the treaty of 382AD. This treaty with Rome held until the death of Emperor Theodosius in 395AD and the crowning of king Alaric I of the Visgoths in the same year. Over the next 15 years, an uneasy peace was broken by occasional conflicts between Alaric and the powerful Germanic generals who commanded the Roman armies, but in 408AD Theodosius's son had the western general Stilicho executed and his legions massacred the families of thousands of Visgoth soldiers trying to assimilate into the Roman empire. With this Alaric decided to march on Rome and it fell to his forces in 410AD. Since his death Alaric's Visigothic Kingdom has become one of the most powerful in all of Europe. qstr_You_are_in_the_kingdom_of_th|You are in the kingdom of the BURGUNDIANS.^^ qstr_You_are_in_the_kingdom_of_F|You are in the kingdom of FRIESE.^^Friese is region along the southeastern coast of the North Sea, the homeland of the Frisians, a people closely related to the Jutish by language. The Frisian realm is an important trading region that extends from the north of Frankia to the border of Denmark. qstr_You_are_in_your_{s7}|You are in your {s7}.^^{s7} is a region you inherited upon your {s8}'s death. Its people and its culture belong to you. Everywhere you go peasants call out your name and bow to their {reg59?queen king}. qstr_You_are_in_{s7}.^^|You are in {s7}.^^ qstr_Plain.|Plain. qstr_Snow.|Snow. qstr_Forest.|Forest. qstr_Snow_Forest.|Snow Forest. qstr_Ocean.|Ocean. qstr_Sea.|Sea. qstr_Standard_Bearer _{re|Standard Bearer {reg1}^Leadership Bonus {reg2} (max 3) qstr_Musician _{reg1}^Tac|Musician {reg1}^Tactics Bonus {reg2} (max 3) qstr_Note _You_re_close_t|Note You're close to the enemy settlement, forcing you to exercise caution. qstr_{s16}^^_____________|{s16}^^-------------------^^Camp Info ^^^{s6}^^{s7}^^Terrain around {s2}^^Scouts {s5}^^Foragers {s3}^^Fortified camp {s4}^^{s11} qstr_Camp_Info ^^^^Positi|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^If you are next to a coast, you can search for the closest landing point with a right click on your party. qstr_Camp_Info ^^^^Positio|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^In a sea battle, you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Priests_in_followers|Priests in followers' party {reg1}^Surgery Bonus {reg2} (max 3) qstr_Women_in_followers__|Women in followers' party {reg1}^Wound Treatment Bonus {reg2} (max 3)^^Note Every 10 women (as refugees, camp women, soldiers' wives and peasants) will give +1 morale each 72 hours. Maximum +10 morale points. qstr_^^^^Followers ^^{s2}|^^^^Followers ^^{s2}^^--------------^^{s3} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_This_lord_is_a_priso|This lord is a prisoner of {s10} qstr_Christian_Lord|Christian Lord qstr_Pagan_Lord|Pagan Lord qstr_{s37}__his_betrothed|{s37} (his betrothed) qstr_{s40}._His_love_inte|{s40}. His love interests are reported to be {s37}. qstr_His_love_interests_a|His love interests are reported to be {s37}. qstr_{s40}._His_love_inter|{s40}. His love interest is reported to be {s37}. qstr_His_love_interest_is|His love interest is reported to be {s37}. qstr_{s1}^^{s4}^Kingdom _|{s1}^^{s4}^Kingdom {s3}^Relation {reg4}^Centers {reg5}^{s5}^{s47} qstr_Army_size _{reg26}|Army size {reg26} qstr_{s40}._His_love_intere|{s40}. His love interest is {s39}. qstr_{s40}._He_is_betroth|{s40}. He is betrothed to {s39}. qstr_{s1}^^{s2}_of_the_{s|{s1}^^{s2} of the {s3}^Relation {reg3}^Last visit {reg4} days ago qstr_{s1}^^You_started_co|{s1}^^You started courting your companion {s2}^Relation {reg3} qstr_{s1}^^{s2}_s_father_|{s1}^^{s2}'s father has told you to seek out their son in the {s3} qstr_{reg2}_warriors_acco|{reg2} warriors accompany the {reg59?queen king}. qstr_{s2}^^{reg2}_warrior|{s2}^^{reg2} warriors serve various lords of the kingdom. qstr_{s2}^^{reg2}_warriors|{s2}^^{reg2} warriors garrison our towns. qstr_{s2}^^{reg2}_warriors_|{s2}^^{reg2} warriors garrison our forts. qstr_Kingdom_Armies_Repor|Kingdom Armies Report ^Land levy not included^^^{s2} qstr_{s10}Current_fleet {|{s10}Current fleet {s0}^^ qstr_{s10}Refuge {s0}^^|{s10}Refuge {s0}^^ qstr_{s10}Port_of_{s9} {s|{s10}Port of {s9} {s0}^^ qstr_{s10}Landed_ships_ne|{s10}Landed ships next to {s9} {s0}^^ qstr_You_don_t_own_any_sh|You don't own any ships. qstr_Your_ships_with_ship|Your ships with ship type, name, current condition and type of wood ^^{s10} qstr_Rents_and_taxes_from|Rents and taxes from the {reg59?queen king}'s holdings {reg0} coins. qstr_{s2}^Taxes_from_king|{s2}^Taxes from kingdom lords {reg0} coins. qstr_{s2}^^Kingdom_Total_|{s2}^^Kingdom Total Income {reg0} coins. qstr_Payroll_for_the_{reg|Payroll for the {reg59?queen king}'s army {reg1} coins. qstr_{s3}^Payroll_for_gar|{s3}^Payroll for garrisons {reg1} coins. qstr_{s3}^^Kingdom_Total_|{s3}^^Kingdom Total Expenses {reg1} coins. qstr_Kingdom_Economy_Repo|Kingdom Economy Report ^^INCOME ^Tax losses are variable^^{s2}^^^^EXPENSES ^These values could vary because of events or extraordinary expenses.^^{s3}^^^^The result of the accounts of the realm is {reg0} coins^^Population of the Realm {reg1} qstr_Very_Good|Very Good qstr_Good|Good qstr_Acceptable|Acceptable qstr_Bad|Bad qstr_Very_Bad|Very Bad qstr_Dangerous|Dangerous qstr_{s0}^ _{s1}__{s2}_|{s0}^ {s1}, '{s2}', {s3}, {s4} qstr_You_have_lost_the_tr|You have lost the traders because you landed without them. qstr_You_have_lost_the_tra|You have lost the traders because you embarked without them. qstr_debug__found_stuck_l|debug- found stuck lord {s7} near {s8} moving their party. qstr_debug__moved_{s7}_to|debug- moved {s7} to near travel town. qstr_debug__moved_{s7}_to_|debug- moved {s7} to near travel point. qstr_debug__moved_{s7}_to_n|debug- moved {s7} to near home. qstr_debug__moved_{s7}_to_r|debug- moved {s7} to random town. qstr_debug__{s7}_s_party_|debug- {s7}'s party near {s8} was removed. qstr_Wank_ERROR!|Wank ERROR! qstr_SHIP_{reg8}_ERROR _g|SHIP {reg8} ERROR gtbws not the same! qstr_Landing_near_{s2}|Landing near {s2} qstr_You_have_been_enlist|You have been enlisted! qstr_Current_rank _{s5}|Current rank {s5} qstr_You_have_left_your_c|You have left your commander! qstr_You_have_been_grante|You have been granted leave! qstr_You_have_rejoined_yo|You have rejoined your commander! qstr_{s6}_has_also_placed|{s6} has also placed bounty on your head for desertion! qstr_{s3}_{s2}|{s3}, {s2} qstr_The_equipment_of_a_{|The equipment of a {s1} {s2}is assigned to you. qstr_The_equipment_of_a_{s|The equipment of a {s1} {s2}is taken from you. qstr_Your_man_s_sacrifice|Your man's sacrifice was for nothing, {s6} was able to plead their inocence! qstr_{s4}|{s4} qstr_Foragers|Foragers qstr_Scouts|Scouts qstr_Each_day_of_the_sieg|Each day of the siege, you need to cover a number of expenses. You pay for rewards, digging latrines, cleaning stables, buying and bringing water and food, cooking, entertaining the troops... qstr_You_do_not_have_mone|You do not have money to cover the basic expenses of a siege. This greatly undermines morale. qstr_Morale|Morale qstr_You_re_too_close_to_|You're too close to a town to set an ambush qstr_You_need_at_least_tw|You need at least twenty men to ambush qstr_Breaking_ambush...|Breaking ambush... qstr_The_released_prisone|The released prisoners were not be trusted and they are preparing to attack you! qstr_Warning!|Warning! qstr_The_released_prisoner|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_Notice!|Notice! qstr_The_released_prisoners|The released prisoners have remained loyal and will join your party qstr_You_have_{reg0}_days_|You have {reg0} days left till you are declared as a deserter! qstr_You_have_now_been_de|You have now been declared as a deserter! qstr_Swaefa_ham|Swaefa ham qstr_Bearnoch|Bearnoch qstr_Bearnoch_|Bearnoch qstr_Bernicia|Bernicia qstr_Caer_Greu|Caer Greu qstr_Aethelric|Aethelric qstr_Kingdom_of_Wessex|Kingdom of Wessex qstr_Gewissae_has_changed|Gewissae has changed their name to Wessex. qstr_A_local_strongman_{s|A local strongman {s8} fights for Tara, and leads the {s6}! qstr_{reg61}.0{reg62}|{reg61}.0{reg62} qstr_{reg61}.{reg62}|{reg61}.{reg62} qstr_Shot_distance _{s1}_|Shot distance {s1} meters. qstr_{s1}_|{s1} qstr_Next_Page|Next Page qstr_Game_Rules ^|Game Rules ^ qstr_0|0 qstr_Show_game_rules|Show game rules qstr_Continue...|Continue... qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_the_{s4}_wis|{s3} of the {s4} wishes to select a new marshall and invites their vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Who_do_you_wish_to_s|Who do you wish to support? qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}. qstr_Number_of_Supporters|Number of Supporters {reg0} qstr_{s2}_has_heard_their|{s2} has heard their vassals' counsel. They select {s1} as the marshall of the {s3}. qstr_Strategy_Camera _pre|Strategy Camera press the Enter key.' qstr_Orders|Orders qstr_Attack_Order|Attack Order qstr_Retreat|Retreat qstr_Stand_Ground|Stand Ground qstr_Charge|Charge qstr_Follow_Me|Follow Me qstr_Hold_This_Position|Hold This Position qstr_Spread_Out|Spread Out qstr_Stand_Closer|Stand Closer qstr_Fall_Back|Fall Back qstr_Advance|Advance qstr_Fire_At_Will|Fire At Will qstr_Hold_Your_Fire|Hold Your Fire qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Use_Any_Weapon|Use Any Weapon qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_Number_of_men_knocke|Number of men knocked down {reg1} qstr_Number_of_men_left _|Number of men left {reg1} qstr_Opponents_Beaten _{r|Opponents Beaten {reg1} qstr_Opponents_Remaining |Opponents Remaining {reg1} qstr_Remain_in_retirement|Remain in retirement. qstr_Go_back_to_the_adven|Go back to the adventuring. qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by|Settlements owned by you {reg0} qstr_Friendly_Settlements|Friendly Settlements {reg0} qstr_Hostile_Settlements |Hostile Settlements {reg0} qstr_Friendly_Lords _{reg|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{r|Quests Completed {reg0} qstr_Companions_Found _{r|Companions Found {reg0} qstr_Companions_Lost/Depa|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_coins|Wealth {reg0} coins qstr_Inventory _{reg0}_co|Inventory {reg0} coins qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_{s0}__{s50}_|{s0} ({s50}) qstr_Rents_from_gold_mine|Rents from gold mine in {s0} qstr_{s55}__{reg0}%_|{s55} ({reg0}%) qstr_{s55}|{s55} qstr_Staff |Staff qstr_Mercenary_Pay |Mercenary Pay qstr_Tributes_from_your_n|Tributes from your nobles qstr_You_paid_{reg0}_cash|You paid {reg0} cash to liquidate a debt qstr_Earlier_cash |Earlier cash qstr_New_cash |New cash qstr_Your_troops_are_unpa|Your troops are unpaid! Morale has dropped. qstr_Your_Mercenary_s_are|Your Mercenary's are unpaid! They've disbanded. qstr_F4___Complex_formati|F4 - Complex formations qstr_F7___Memorize_div._p|F7 - Memorize div. placement qstr_F8___Default_divisio|F8 - Default division placement qstr_F4___Ranks|F4 - Ranks qstr_F5___Shield_Wall|F5 - Shield Wall qstr_F6___Wedge|F6 - Wedge qstr_F7___Square|F7 - Square qstr_F8___No_Formation|F8 - No Formation qstr_{reg2}|{reg2} qstr_Anno_Domini_498|Anno Domini 498 qstr_We_are_at_the_end_of|We are at the end of the 5th century.^The light of Rome has flicked and gone out,^absorbed by the darkness,^Their armies leaving England 80 years ago^The golden age of knights and princesses^... are yet a distant dream.^^It is a dark and ruthless^era of raw strength and survival,^where men go to bed every night^praying to see a new day. qstr_It_is_the_age_of_Cam|It is the age of Camelot,^the clans of Ireland, the ascension^of the Franks and the emergence of the^Saxons.^^It all awaits you... qstr_Done|Done qstr_Default|Default qstr_Randomize|Randomize qstr_Who_are_you?|Who are you? qstr_Be_careful_^_your_c|Be careful, ^ your choices will affect your attributes, skills, dialogs, and opening story. qstr_You_ve_reached_this_|You've reached this from going back from major king selection, ^ don't change ANYTHING except your race/culture! qstr_Bio |Bio qstr_Gender |Gender qstr_Height |Height qstr_Age |Age qstr_Greatest_Virtue |Greatest Virtue qstr_Race |Race qstr_Father_s_Background |Father's Background qstr_As_a_Child_You_Liked|As a Child You Liked qstr_Startng_Out_You_Were|Startng Out You Were qstr_Religion |Religion qstr_Female|Female qstr_Male|Male qstr_Normal|Normal qstr_Tall|Tall qstr_Short|Short qstr_Young__16_22_years_o|Young (16-22 years old) qstr_Adult__23_40_years_o|Adult (23-40 years old) qstr_Elder__40_or_more_ye|Elder (40 or more years old) qstr_Justice|Justice qstr_Temperance|Temperance qstr_Fortitude|Fortitude qstr_Wisdom|Wisdom qstr_Irish|Irish qstr_Foreigner|Foreigner qstr_Romano_Briton|Romano-Briton qstr_Brigantes|Brigantes qstr_Anglo|Anglo qstr_Outlaw|Outlaw qstr_Peasant|Peasant qstr_Priest|Priest qstr_Craftsman|Craftsman qstr_Merchant|Merchant qstr_Petty_King|Petty King qstr_Major_King|Major King qstr_Knight|Knight qstr_Farming|Farming qstr_Stealing|Stealing qstr_Oratory|Oratory qstr_Crafts|Crafts qstr_Martial_Arts|Martial Arts qstr_A_Traveler|A Traveler qstr_A_Hunter|A Hunter qstr_A_Landowner|A Landowner qstr_A_Slave|A Slave qstr_Your_Kingdom|Your Kingdom qstr_Name_^{playername}|Name ^{playername} qstr_Level |Level qstr_Health |Health qstr_Stamina |Stamina qstr_Stress |Stress qstr_ _Low| Low qstr_ _Some| Some qstr_ _High| High qstr_ _Unbearable| Unbearable qstr_ _None| None qstr_Renown |Renown qstr_Reputation |Reputation qstr_Right_to_Rule |Right to Rule qstr_Money |Money qstr_The_Old_Gods|The Old Gods qstr_Can_read |Can read qstr_Reading |Reading qstr_No_books.|No books. qstr_Children |Children qstr_1|1 qstr_2|2 qstr_3|3 qstr_4|4 qstr_none|none qstr__but_pregnant|, but pregnant qstr__ _pregnant|, pregnant qstr_Special_Trait |Special Trait qstr_Words_smith|Words-smith qstr_Trickster|Trickster qstr_Musician|Musician qstr_Spell_craft|Spell-craft qstr_Scars |Scars qstr_{reg1}|{reg1} qstr_Wounds |Wounds qstr_Enemies_Killed |Enemies Killed qstr_Enemies_Wounded |Enemies Wounded qstr_Allies_Killed |Allies Killed qstr_Allies_Wounded |Allies Wounded qstr_Story|Story qstr_Attributes/Skills|Attributes/Skills qstr_Wounds|Wounds qstr_Quest|Quest qstr_Party|Party qstr_Relations|Relations qstr_Budget|Budget qstr_Statistics|Statistics qstr_Companions|Companions qstr_Factions|Factions qstr_Known_Lords|Known Lords qstr_Courtship|Courtship qstr_Level _{reg4}_^Days_|Level {reg4} ^Days of Adventuring {reg5}. qstr_Settlements_Owned_by|Settlements Owned by You {reg0} qstr_Hostile_Lords _{reg0|Hostile Lords {reg0} qstr_Wealth _{reg0}_penin|Wealth {reg0} peningas qstr_Inventory _{reg0}_pe|Inventory {reg0} peningas qstr_You_need_to_be_the_r|You need to be the ruler of your faction in order to access your kingdom control panel. qstr_^^^^Wounds_Informati|^^^^Wounds Information ^^{s3}^^----------^^{s4}^^----------^^{s5}^^----------^^{s6} qstr_Kingdom_Report|Kingdom Report qstr_{reg59?Queen King} |{reg59?Queen King} qstr_{reg59?Queen King}_s|{reg59?Queen King}'s Towns qstr_{reg59?Queen King}_s_|{reg59?Queen King}'s Forts qstr_{reg59?Queen King}_s_V|{reg59?Queen King}'s Villages qstr_Lords |Lords qstr_Caravans |Caravans qstr_Kingdom_Towns |Kingdom Towns qstr_Kingdom_Forts |Kingdom Forts qstr_Kingdom_Villages |Kingdom Villages qstr_Places_without_Lord |Places without Lord qstr_Prisoner_Lords |Prisoner Lords qstr_Minister |Minister qstr_Tax_Enforcement |Tax Enforcement qstr_Yes__costs_3000_coin|Yes (costs 3000 coins/week) qstr_No__tax_revenue_lowe|No (tax revenue lower) qstr_{reg59?Queen King}_s_A|{reg59?Queen King}'s Army Size qstr_Partition_Laws |Partition Laws qstr_Confederate__all_hei|Confederate (all heirs can inherit) qstr_Regular__only_sons_i|Regular (only sons inherit) qstr_High__Only_two_oldes|High (Only two oldest inherit) qstr_Single__Only_one_wil|Single (Only one will inherit) qstr_Royal_Decree|Royal Decree qstr_Summary|Summary qstr_Lords|Lords qstr_Economy|Economy qstr_Diplomacy|Diplomacy qstr_Armies|Armies qstr_Centers|Centers qstr_Rename|Rename qstr_Map_Colour|Map Colour qstr_Decisions|Decisions qstr_Make_a_Royal_Decree |Make a Royal Decree ^^Changing orders will take a few hours,^as messengers need time to reach your vassals.^Once you select your order click DONE for confirmation. qstr_Gather_Our_Forces|Gather Our Forces qstr_Defend_the_Kingdom|Defend the Kingdom qstr_Current_decree _{s4}|Current decree {s4} qstr_Call_out_the_Kingdom|Call out the Kingdom Levy! qstr_You_order_the_lords_|You order the lords to present themselves with their household armies. qstr_You_order_the_kingdo|You order the kingdom to be defended. qstr_You_draft_the_kingdo|You draft the kingdom levy. qstr_You_cannot_do_this_n|You cannot do this now. qstr_{reg1}_{reg2}|{reg1}, {reg2} qstr_Choose_a_colour_for_|Choose a colour for your kingdom! qstr_Red|Red qstr_Green|Green qstr_Blue|Blue qstr_Resume_Traveling|Resume Traveling qstr_Your_Sea_Camp|Your Sea Camp qstr_The_ship_is_at_the_m|The ship is at the mercy of the wind when you stop to rest.^Here you can manage your camp's resources. qstr_Calm^^The_sails_lik|Calm^^The sails, like the sea, are flat. qstr_Light_breeze^^On_the|Light breeze^^On the sea, you notice some small wavelets.^The sails swell a little. qstr_Moderate_breeze^^Sma|Moderate breeze^^Small waves with breaking crests are rolling on the sea.^The sails fill with wind. qstr_Strong_breeze^^Moder|Strong breeze^^Moderate waves begin to form larger ones.^The sails are swollen tight and will need to be reefed soon. qstr_High_wind^^There_are|High wind^^There are many breaking waves visible. The sails are reefed.^There is some chance now that ships will be damaged. qstr_Gale^^The_sea_is_vio|Gale^^The sea is violent. The sails are almost completely reefed.^There is a high risk of a damaged hull. qstr_Storm^^The_waves_tos|Storm^^The waves toss about the ships, which threaten to capsize. qstr_Number_of_sailors |Number of sailors qstr_{reg5}|{reg5} qstr_Speed_from_sailors |Speed from sailors qstr_{reg6}%|{reg6}% qstr_Troop_Tree|Troop Tree qstr_Read_Book|Read Book qstr_Retire|Retire qstr_Recruit_Prisoners|Recruit Prisoners qstr_Fish|Fish qstr_Check_Location|Check Location qstr_You_cannot_read._You|You cannot read. You can learn to do so at a monastery. qstr_No_one_is_interested|No one is interested this time. qstr_My_Boats|My Boats qstr_Boats_for_Sale|Boats for Sale qstr_No_ships_for_sale^in|No ships for sale^in this town. qstr_No_Name|No Name qstr_{reg7}._Ship|{reg7}. Ship qstr_Flagship|Flagship qstr_Repair _{reg8}_penin|Repair {reg8} peningas qstr_Type _{s7}^Wood _{s6|Type {s7}^Wood {s6}^Condition {s1}^Speed {reg1} knots^Crew {reg6} men^Price {reg7} peningas^{s2} qstr_Repair_Ship|Repair Ship qstr_Customize_Ship|Customize Ship qstr_Sell_Ship|Sell Ship qstr_Buy_Ship|Buy Ship qstr_Are_you_sure_you_wan|Are you sure you want to do this transaction? qstr_Leave_ship_at_the_sh|Leave ship at the shore qstr_Next_ship|Next ship qstr_Capacity _men/max_cr|Capacity men/max crew qstr_{reg1}/{reg2}|{reg1}/{reg2} qstr_You_cannot_buy_this_|You cannot buy this boat, because you cannot have more then seven boats per town. qstr_You_cannot_buy_this_b|You cannot buy this boat, because you don't have the Sea-King skill. qstr_You_cannot_buy_this_bo|You cannot buy this boat, as it requires a higher Sea-King skill to manage more boats. qstr_You_cannot_buy_this_boa|You cannot buy this boat, because you don't have enough money. qstr_You_can_t_leave_your|You can't leave your last ship at the shore. qstr_You_can_t_leave_this|You can't leave this ship at the shore, because otherwise your crew wouldn't fit any more in the rest of the ships. qstr_You_need_to_get_clos|You need to get closer to the shore if you want to leave ships there. qstr_You_cannot_repair_th|You cannot repair this boat, because you don't have enough money. qstr_From_Troop _|From Troop qstr__Click_on_a_unit_for|(Click on a unit for details) qstr_No_ships_for_sell^in|No ships for sell^in this Town. qstr_Wood _{s0}^|Wood {s0}^ qstr_custom|custom qstr_blue_and_white|blue and white qstr_red_and_white|red and white qstr_rich_striped|rich striped qstr_green_and_yellow|green and yellow qstr_red|red qstr_blue_and_red|blue and red qstr_green|green qstr_blue_and_yellow|blue and yellow qstr_Sail _{s0}^|Sail {s0}^ qstr_tarred|tarred qstr_tarred_and_red|tarred and red qstr_varnished|varnished qstr_varnished_and_purple|varnished and purple qstr_blue|blue qstr_blue_red_and_green|blue, red and green qstr_plain|plain qstr_Finish _{s0}^|Finish {s0}^ qstr_Price _{reg7}_pening|Price {reg7} peningas qstr_{s1}{s2}{s3}{s4}|{s1}{s2}{s3}{s4} qstr_Change_Finish|Change Finish qstr_Change_Sail|Change Sail qstr_Apply|Apply qstr_Fleet_Capacity |Fleet Capacity qstr_Only_ships_made_of_o|Only ships made of oak are considered to deserve a special finish. qstr_You_don_t_have_enough_|You don't have enough money. qstr_Your_Camp|Your Camp qstr_You_stop_to_rest.^He|You stop to rest.^Here you can manage your camp's resources. qstr_Send_Scouts |Send Scouts qstr_^Sending_scouts_ahea|^Sending scouts ahead of the army will increase your chances of spotting enemies. However, these men always move very exposed, so their life expectancy is low. qstr_Thirty_men_are_neede|Thirty men are needed. qstr_Send_Foragers |Send Foragers qstr_^Send_men_to_forage_|^Send men to forage as your army travels. They return with extra food every half day. qstr_Forty_men_are_needed|Forty men are needed. qstr_Fortify_Camp |Fortify Camp qstr_^Fortify_your_camp_w|^Fortify your camp with basic defenses. The men engaged in this difficult work will need a reward of 200 coins, or you could face troubles. qstr_Sixty_men_are_needed|Sixty men are needed. qstr_Build_Fort|Build Fort qstr_Wait_Here|Wait Here qstr_Check_Inventory|Check Inventory qstr_Start_Hunting|Start Hunting qstr_Mod_Options|Mod Options qstr_Cheat_Menu|Cheat Menu qstr_Station_Troops|Station Troops qstr_Build_Village|Build Village qstr_Visit_Camp|Visit Camp qstr_You_re_a_soldier_wit|You're a soldier with no time to build. qstr_You_cannot_build_a_f|You cannot build a fort so close to a settlement. qstr_You_re_a_soldier_with|You're a soldier with no time to rest. qstr_You_re_too_close_to_a|You're too close to a settlement for camping. qstr_You_re_a_common_sold|You're a common soldier and have no access to prisoners. qstr_Your_army_morale_is_|Your army morale is low! qstr_You_ve_managed_to_fl|You've managed to flush out a boar! qstr_You_re_needed_in_the|You're needed in the army, there is no time to hunt. qstr_You_ve_already_hunte|You've already hunted today, you're too tired. qstr_You_didn_t_find_any_|You didn't find any animals qstr_Some_of_your_compani|Some of your companions would like to speak in camp. qstr_You_re_a_common_soldi|You're a common soldier, the commander choses where to camp. qstr_You_re_a_common_soldie|You're a common soldier, you can't build anything. qstr_You_cannot_build_a_v|You cannot build a village so close to a settlement. qstr_This_area_of_{s1}_ca|This area of {s1} can best be described as the very core of the town.^^ You can almost see the strings that are being pulled from here, the money that comes and goes at seemingly endless rates. Here you can buy the land that is cultivated outside the towns gates and benefit from the ones working hard. Of course you might not have the coins required to do so, but the moneylenders are known to have some spare change. qstr_{reg1}_people_live_i|{reg1} people live in {s1}. There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the local moneylenders of {s1} {reg4} coins. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} coins, while it sells for {reg10} coins. Building a new one requires {reg11} coins. The rent paid to landowners currently accumulates to {reg13} coins per acre every 2 weeks and has to be collected in the town. Land wont be rented if a town is already well supplied. qstr_Choose_how_many_acre|Choose how many acres you wish to sell qstr_Choose_how_many_acres|Choose how many acres you wish to buy qstr_Verify|Verify qstr_Choose_how_much_mone|Choose how much money you wish to borrow qstr_Buy_and_prepare_uncu|Buy and prepare uncultivated land qstr_Pay_off_your_debt_ |Pay off your debt qstr_You_cant_sell_0_acre|You cant sell 0 acres of land. qstr_You_cant_buy_0_acres|You cant buy 0 acres of land. qstr_{reg6}|{reg6} qstr_You_cant_borrow_0_co|You cant borrow 0 coins. qstr_{reg7}|{reg7} qstr_{reg8}|{reg8} qstr_You_cant_pay_back_0_|You cant pay back 0 coin. qstr__Press_Tab_to_Exit_|-Press Tab to Exit- qstr_Town|Town qstr_Acres|Acres qstr_Owned|Owned qstr_Balance|Balance qstr_Assets|Assets qstr_Debt|Debt qstr_Deadline|Deadline qstr_{s9}|{s9} qstr_{reg3}|{reg3} qstr_{reg4}|{reg4} qstr_Exhausted|Exhausted qstr_Very_Tired|Very Tired qstr_Tired|Tired qstr_High|High qstr_On_several_occasions|On several occasions throughout your life, you have seen these strange scratches on paper. The monks here call these markings Latin letters, and offers you the chance to learn them. ^^This will require you to stay a week at the monastery. Do you still want to learn to read? qstr_Yes.|Yes. qstr_No.|No. qstr_Select_your_domestic|Select your domestic policy qstr_Centralization |Centralization qstr_Aristocracy |Aristocracy qstr_Serfdom |Serfdom qstr_Troop_quality |Troop quality qstr_Mercantilism |Mercantilism qstr_High_centralization_|High centralization reduces tax inefficiency for the king and raises it for vassals. This will interfere the relations between ruler and vassals. qstr_High_aristocracy_wil|High aristocracy will improve the relations between the king and his vassals who will be able to raise bigger armies but it will decreased trade. qstr_High_serfdom_reduces|High serfdom reduces tax inefficiency for the king and his vassals and vassals can maintain bigger armies but troops loose moral. qstr_High_troop_quality_i|High troop quality increases the strength of troops but decreases army size. qstr_Mercantilistic_polic|Mercantilistic policies maximize exports while minimizing imports, and increase government regulation of industry. qstr_No_available_childre|No available children troops yet... qstr__and_could_jeopardiz| and could jeopardize your relationship with your husband qstr_You_are_pregnant_and|You are pregnant and trying to enter the field of battle! If you continue you are risking the life of your unborn child. ^^This will no doubt cause great controversy{s6}, do you wish to continue?^ Choosing no will remove your ability to lead armies until after your child is born. qstr_Bet _{reg51}Denar|Bet {reg51}Denar qstr_Roll_Dice|Roll Dice qstr_{s1}_Rolls|{s1} Rolls qstr_Draw!_Bet_Twice?|Draw! Bet Twice? qstr_You_win!_Try_again?|You win! Try again? qstr_You_lose._Try_again?|You lose. Try again? qstr_Yes|Yes qstr_No|No qstr_Money _{reg1}Denar|Money {reg1}Denar qstr_Start_Game|Start Game qstr_Find_the_Lady|Find the Lady qstr_Draw_Runes|Draw Runes qstr_Gods_Gift!_Try_again|Gods Gift! Try again? qstr_Call_Heads|Call Heads qstr_Call_Tails|Call Tails qstr_What_name_would_you_|What name would you like to give to your refuge? qstr_Save_it_as _{s5}.|Save it as {s5}. qstr_Accept|Accept qstr_Dismiss_Staff|Dismiss Staff qstr_Recruit_staff_for_yo|Recruit staff for your refuge qstr_^Hiring_staff_has_bo|^Hiring staff has both initial and continuing costs. A good reputation and an impressive refuge will attract a greater variety of candidates. qstr_Description |Description qstr_Captain |Captain qstr_Priest |Priest qstr_Bard |Bard qstr_Bottler |Bottler qstr_Happy_Widow |Happy Widow qstr_Trainer |Trainer qstr_Smith |Smith qstr_Armorer |Armorer qstr_Physician |Physician qstr_Cook |Cook qstr_Captain_Marcus|Captain Marcus qstr_Dismiss/No_Captain|Dismiss/No Captain qstr_Priest_Beda|Priest Beda qstr_Godi_Olafr|Godi Olafr qstr_Dismiss/No_Priest|Dismiss/No Priest qstr_No_bard_wants_to_ser|No bard wants to serve you. qstr_Skald_Bragi|Skald Bragi qstr_Bard_Siwi|Bard Siwi qstr_Dismiss/No_Bard|Dismiss/No Bard qstr_Casius|Casius qstr_Dismiss/No_Bottler|Dismiss/No Bottler qstr_No_happy_widow_is_av|No happy widow is available. qstr_Suaibsech|Suaibsech qstr_Tancoystl|Tancoystl qstr_Gulla|Gulla qstr_Eadgyd|Eadgyd qstr_Dismiss/No_Whore|Dismiss/No Whore qstr_Trainer_Harald|Trainer Harald qstr_Dismiss/No_Trainer|Dismiss/No Trainer qstr_Ulfberht|Ulfberht qstr_Dismiss/No_Smith|Dismiss/No Smith qstr_Armorer__The_Hungry_|Armorer 'The Hungry Hammer' qstr_Dismiss/No_Armorer|Dismiss/No Armorer qstr_No_physicians_are_av|No physicians are available. qstr_Aurelius|Aurelius qstr_Morgan|Morgan qstr_Alexander|Alexander qstr_Ailill|Ailill qstr_Dismiss/No_Physician|Dismiss/No Physician qstr_Wamba|Wamba qstr_Dismiss/No_Cook|Dismiss/No Cook qstr_{s10}|{s10} qstr_You_do_not_have_enou|You do not have enough money to increase your staff this much. Please reduce the number of people to hire! qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you. qstr_Recruit_them__{reg6}|Recruit them ({reg6} peningas). qstr_You_re_in_luck_today|You're in luck today, one of the town merchants is selling off {reg5} of his {s3}. qstr_Recruit_them__{reg6}_|Recruit them ({reg6} coins). qstr_You_visit_the_port_o|You visit the port of {s1}. ^^ While you look around you feel the strong wind from the ocean pulling on your clothes while the sea birds fly overhead qstr_Set_sail_with_your_s|Set sail with your ship. qstr_Visit_the_port|Visit the port qstr_Speak_with_the_portm|Speak with the portmaster. qstr_Head_back|Head back qstr_You_don_t_own_a_ship|You don't own a ship qstr_You_can_t_fit_all_yo|You can't fit all your men on board qstr_Head_of_cattle_to_ta|Head of cattle to take (max {reg22}) qstr_Cattle_is_{reg33}_v|Cattle is {reg33}, value is {reg34} qstr_Back_to_Siege|Back to Siege qstr_Your_Siege_Camp|Your Siege Camp qstr_You_are_besieging_th|You are besieging the enemy.^Here you can manage your camp's resources. qstr_^Send_men_to_forage_n|^Send men to forage nearby. They return with extra food every half day. qstr_Launch_Raid|Launch Raid qstr_Inventory_Tent|Inventory Tent qstr_Command_Tent|Command Tent qstr_Scout_Report|Scout Report qstr_You_need_more_than_3|You need more than 30 men for this. qstr_You_have_already_ord|You have already ordered a mission recently. qstr_fort|fort qstr_Infiltration|Infiltration qstr_A_good_way_to_hasten|A good way to hasten the fall of the {s2} is to infiltrate it with a group of men to damage the defenses, food stores, water supplies and loyalty of the defenders. It is a difficult and risky maneuver, almost suicidal. Those you send in have low chances of returning, but if successful, they could cause great damage to the enemy. They need 600 coins for their families. What objective would you like their raid to focus on? qstr_Poison_the_{s2}_s_wa|Poison the {s2}'s water. qstr_Kill_the_{s2}_s_live|Kill the {s2}'s livestock. qstr_Burn_the_{s2}_s_food|Burn the {s2}'s food. qstr_Kill_as_many_defende|Kill as many defenders as possible. qstr_____| qstr_A_group_of_chosen_me|A group of chosen men will be sent to poison the water supplies. qstr_A_group_of_chosen_men|A group of chosen men will be sent to kill the cattle. qstr_A_group_of_chosen_men_|A group of chosen men will be sent to burn the granaries. qstr_A_group_of_chosen_men_w|A group of chosen men will be sent to attack the defenders. qstr_You_do_not_have_the_|You do not have the 600 coins to pay for this mission. qstr_Accept_offer.|Accept offer. qstr_Delcine_offer|Delcine offer qstr_Given_by _Your_Uncle|Given by Your Uncle Cassiodorus qstr_Your_uncle_Cassiodor|Your uncle Cassiodorus in Rome has asked your help restoring the great Roman Empire! You should start gathering your strength and supporters while you await futher instructions. qstr_Your_uncle_Cassiodoru|Your uncle Cassiodorus in Rome has asked your help at restoring the great Roman Empire! You should start gathering your strength and supporters while you await futher instructions. qstr_You_have_refused_to_|You have refused to help your uncle in his quest. qstr_Accept_Mission.|Accept Mission. qstr_Delcine_Mission|Delcine Mission qstr_Your_uncle_Cassiodorus|Your uncle Cassiodorus has asked you to capture a settlement in the name of Rome qstr_Your_uncle_Cassiodorus_|Your uncle Cassiodorus has asked you to give these decrees to Romano-Briton Cities - asking them to rejoin the empire. qstr_Your_uncle_Cassiodorus_h|Your uncle Cassiodorus has asked you to capture a settlement in the name of Rome. qstr_You_have_abandoned_y|You have abandoned your uncle in his quest. He will not write you again. qstr_Request_for_aid...|Request for aid... qstr_Your_uncle_Cassiodorus_i|Your uncle Cassiodorus in Rome is sending you an army! It should arrive in about a months time. qstr_Continue.|Continue. qstr_Your_uncle_Cassiodorus_in|Your uncle Cassiodorus in Rome is unable to help at this time.. qstr_Roman_Empire|Roman Empire qstr_Your_court_has_moved|Your court has moved to {s6} qstr_You_are_now_governor|You are now governor of both Brittannia and Gaul, however the title is meaningless without defeating those who don't recognize your authority, your mission is simple...rule them all! qstr_Roman_Provincia|Roman Provincia qstr_Next_Page...|Next Page... qstr_Second_Page...|Second Page... qstr_Close|Close qstr_Given_by _Your_Dead_|Given by Your Dead Mother qstr_Your_mother_believed|Your mother believed your father was murdered! You could start by going to the place your father died, or start asking people about 'the Treachery of the Long Knives' qstr_Note_Reads;{s7}_as_|Note Reads;{s7}, as promised his name is Aurelius Conanus, on the table you will find keys to my lock box in the Weald, there you will find the proof you need.^^ Take care my friend. qstr_In_the_lock_box_you_|In the lock box you find an old treaty signed by Conanus! You now have all the proof you need to confront him openly' qstr_You_now_have_all_the|You now have all the proof you need, but the lord is already dead! Still you could take this to Arthur so the world knows the truth.' qstr_More|More qstr_Difficulty_Type|Difficulty Type qstr_Impossible|Impossible qstr_Full_Realism|Full Realism qstr_Custom|Custom qstr_Options|Options qstr_These_options_can_be|These options can be changed later in the camp menu. qstr_Reduced_to_1/4__Easi|Reduced to 1/4 (Easiest) qstr_Reduced_to_1/2__Easy|Reduced to 1/2 (Easy) qstr_Reduced_to_1/2__Easi|Reduced to 1/2 (Easiest) qstr_Reduced_to_3/4__Easy|Reduced to 3/4 (Easy) qstr_Slowest|Slowest qstr_Slower|Slower qstr_Faster|Faster qstr_Fastest|Fastest qstr_Less|Less qstr_Less_2%|Less 2% qstr_Normal_10%|Normal 10% qstr_More_20%|More 20% qstr_Less_5%|Less 5% qstr_More_25%|More 25% qstr_Standard|Standard qstr_Quick|Quick qstr_AI_ON__can_hurt_perf|AI ON (can hurt performance) qstr_Half_OFF__complex_mo|Half OFF (complex moral / warcrys) qstr_AI_OFF__totally_off_|AI OFF (totally off) qstr_Choose_a_difficulty_|Choose a difficulty type! qstr_Stamina_is_calculate|Stamina is calculated from Health and Athletic skills and affects physical endurance during battle. When a character's stamina is exhausted, he or she won't be able to run and his or her weapons' damage will be halved.^^{s8} qstr_In_Age_of_Arthur_tho|In Age of Arthur those wanting more fantasy can switch magic from light to full, at light only specific quests will have supernatural elements and magic will be reduced to simple curses effecting luck. qstr_Your_skill_points_wi|Your skill points will deteriorate when you equip heavy armor. This skill brings better balance to the game, as light troops become more important. Other equipment may have positive effect on skills.^^{s8} qstr_Your_army_needs_regu|Your army needs regular rest in a settlement, your camp site or your refuge from time to time. Lack of rest will lower your troop morale, while resting will improve it. qstr_Your_enemies_will_ca|Your enemies will cause double damage while you cause only half. qstr_Add_decapitation_to_|Add decapitation to battles. qstr_The_divisions_of_the|The divisions of the player's army will not adopt the formations of shield wall, wedge, or square. Moreover, the F4 menu that contains these selections will no longer appear.^^The default ranks formations will always be adopted when the player closes ranks beyond the point needed to make a shoulder-to-shoulder line. qstr_When_multiple_divisi|When multiple divisions are placed, they will set up to face the center of the enemy forces. Without this option, they will set up along the facing that the player has when he/she places them, although individual divisions will still turn to face the enemy.^^For example, with the option OFF and the player facing AWAY from the attacker, infantry will set up on the RIGHT flank rather than the LEFT. qstr_The_army_opposing_th|The army opposing the player never takes a defensive position at the back of the map, but will always charge the armies of the player and his/her allies. qstr_Disable_music_in_bat|Disable music in battles and add more ambient sounds. qstr_Set_how_much_damage_|Set how much damage is done to your character. qstr_Set_how_much_damage_i|Set how much damage is done to your army. qstr_Set_how_well_troops_|Set how well troops fight. They fight worst at Beginner level. qstr_Campaign_AI_affects_|Campaign AI affects many aspects of the game, like ^- size of bandit parties^- renown loss in battles^- chance of recruiting lords^- taxes^- how lords get reinforcements^- how lords respond to the player's requests qstr_Set_the_running_spee|Set the running speed of troops in battle.^^{s8} qstr_{s2}_{reg0}|{s2} {reg0} qstr_The_player_may_recei|The player may receive specific, debilitating wounds in battle. Physicians in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. If wound is not treated after some time, it will change to a scar, and the negative effects will then be permanent. qstr_Wounded_troops_take_|Wounded troops take damage from blood loss.^^{s8} qstr_From_now_on_spawn_3|From now on, spawn 33% less or 50% more bandits, raiders, etc. qstr_From_now_on_Lords_c|From now on, Lords can be killed in battle between 2% and 20%. qstr_From_now_on_You_can|From now on, You can be killed in battle between 5% and 25%.^^ Note Your choosen rate doesn't effect failing some quest missions, or having too many untreated wounds. qstr_You_can_now_set_time|You can now set time to progress by season, so four months is equal to one year. Seaons and festivals have been adjusted and are dependent on setting. qstr_Finding_too_much_lag|Finding too much lag in battles? First try and reduce the battle size limit slidder above, if that doesn't help then turn off complex battle AI here. This will revert battle AI to native and should improve performance. qstr_Sets_the_player_as_c|Sets the player as commander of the chosen division. This division will set up immediately left and behind the player on Hold and Follow commands (Wedge will put player on the point). Consider it for bodyguard divisions. qstr_{s3}^^{s4}|{s3}^^{s4} qstr_AI_set_to_{reg3}._0=|AI set to {reg3}. 0=ON,1=half,2 OFF qstr_{s3}_of_the_{s4}_wish|{s3} of the {s4} wishes to select a new marshal and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Whom_do_you_wish_to_|Whom do you wish to support? qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshal of the {s3}. qstr_______| qstr_The_ceremony_goes_on|The ceremony goes on for hours, Merlin yelling in a forgotten tong of the ancients... qstr_Just_as_Merlin_finis|Just as Merlin finishes his work a howl rises up in the distance! qstr_Minas_Tirith___The_W|Minas Tirith - The White City qstr_The_White_Tree_stand|The White Tree stands dead since the line of the Kings had failed qstr_The_Shadow_grows_eve|The Shadow grows ever stronger in the East qstr_Minas_Morgul___City_|Minas Morgul - City of the Nazgul qstr_Sauron_s_armies_marc|Sauron's armies march into War! qstr_Adventurers_at_audie|Adventurers at audience with Steward Denethor... qstr___What_business_do_y| 'What business do you have here, supplicants?' qstr___Your_Stewardship_| 'Your Stewardship, we have come from distant lands to... jump!' qstr___Enough_of_this_mad| 'Enough of this madness! Guards!!' qstr___I_ve_had_enough_of| 'I've had enough of these pranks... The next bunch would have to kneel!' qstr_CURRENT_COMMANDER_S_|CURRENT COMMANDER'S REPORT! qstr_Your_Commander _{s19|Your Commander {s19} qstr_Commander_Relation _|Commander Relation {reg0} qstr_Enlisted_Faction _{s|Enlisted Faction {s20} qstr_Current_Rank _{s21}|Current Rank {s21} qstr_Experience_to_next_p|Experience to next promotion {s1} qstr_Days_in_service _{re|Days in service {reg20} qstr_Current_Wage _{reg23|Current Wage {reg23} coin. qstr_Next_Pay/Promotion_d|Next Pay/Promotion day {s25} qstr_Commander_s_Army|Commander's Army qstr_{s1}_of_the_{s2}|{s1} of the {s2} qstr_Send|Send qstr_You_are_hiring_a_mes|You are hiring a messenger.^You can do three kinds of things with a message give Orders, change Relations and make Diplomacy. qstr_Message_Type |Message Type qstr_Select_a_Place_for_y|Select a Place for your orders qstr_ _Orders ^_You_cann| Orders ^ You cannot give orders to a lord who doesn't belong to your kingdom. qstr_Orders _None.|Orders None. qstr_Orders _Meet_and_Fol|Orders Meet and Follow You. qstr_Orders _Go_to_a_Plac|Orders Go to a Place. qstr_Orders _Patrol_an_Ar|Orders Patrol an Area. qstr_Orders _Besiege_a_Pl|Orders Besiege a Place. qstr_ _Relations ^This_{| Relations ^This {reg65?Lady Lord} belongs to your kingdom. qstr_Relations _None.|Relations None. qstr_Relations _Insult_an|Relations Insult and Provoke. qstr_Relations _Send_a_Gi|Relations Send a Gift. qstr_ Diplomacy ^It_is_o| Diplomacy ^It is only possible to negotiate between faction leaders.^You aren't a {reg59?queen king}. qstr_ Diplomacy ^It_is_on| Diplomacy ^It is only possible to negotiate between faction leaders.^{s1} isn't a {reg65?queen king}. qstr_Diplomacy _None.|Diplomacy None. qstr_Diplomacy _Suggest_a|Diplomacy Suggest an Alliance. qstr_Diplomacy _Suggest_P|Diplomacy Suggest Peace. qstr_Diplomacy _Declare_W|Diplomacy Declare War. qstr_You_want_to_order_{s|You want to order {s9} to meet and follow you. qstr_You_want_to_order_{s9|You want to order {s9} to go to... qstr_You_want_to_order_{s9}|You want to order {s9} to patrol around.... qstr_You_want_to_order_{s9}_|You want to order {s9} to besiege... qstr_You_want_to_send_a_m|You want to send a message to insult and provoke {s9}. Perhaps this will make {reg65?her him} attack you. qstr_You_want_to_send_a_g|You want to send a gift of rings, bracelets and other jewelry valued at 2000 coins to {s9}, with the intention of improving your relationship. qstr_You_want_to_invite_{|You want to invite {s9} to make an alliance with you. qstr_You_want_to_make_pea|You want to make peace with {s9}. qstr_You_want_to_declare_|You want to declare war on {s9}. Remember that declaring a war without bad relations can cause other realms discomfort with and mistrust of you, especially if your kingdom has a truce or alliance with the other kingdom. qstr_No_message_chosen.|No message chosen. qstr_ _You_are_sending_a_| You are sending a message to {s9}^^ Distance {reg2} km.^^ Messenger services will cost {reg3} coins.^^^ {s10} qstr_You_have_not_chosen_|You have not chosen a message to send. qstr_This_place_is_alread|This place is already besieged by another realm. qstr_You_have_good_relati|You have good relations with this kingdom. Your lord won't attack it. qstr_You_re_already_at_pe|You're already at peace with this kingdom. It isn't necessary to send a messenger. qstr_You_need_to_improve_|You need to improve your relationship with this kingdom before proposing an alliance. qstr_You_already_have_an_|You already have an alliance with this kingdom. Wait until the current alliance finishes before you send your petition. qstr_You_are_already_at_w|You are already at war with this kingdom. qstr_You_do_not_have_the_n|You do not have the needed coin to pay to messenger. qstr_Note_Reads;_As_promi|Note Reads; As promised you will receive the coin after {s7} is dead. Meet me at night in {s10) when the job is done.^^ Should you investigate? qstr_The_note_says_that_i|The note says that in a few days, under cover of darkness, the killers are meeting in {s63} to make their final payment. qstr_As_a_member_of_the_c|As a member of the church, you have the option of paying to go on a pilgrimage to Rome. The monks here will guild you on your journey, though the trek can be long and dangerous. ^^This will require you to travel for about two weeks and has the chance of either great rewards or possible tragedy. Do you still want to learn to travel to Rome? qstr_Your_faction_has_cal|Your faction has called the vote on changing their succession laws. qstr_Votes_Yes |Votes Yes qstr_Votes_No |Votes No qstr_{s3}_of_the_{s4}_wishe|{s3} of the {s4} wishes to change their Succession laws back to Confederate partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes|{s3} of the {s4} wishes to change their Succession laws to Regular partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes_|{s3} of the {s4} wishes to change their Succession laws to High partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes_t|{s3} of the {s4} wishes to do away with their Succession laws in favor of single inheritance. The vessals will now vote yes or no. qstr_Which_do_you_support|Which do you support? qstr_yes|yes qstr_{s1}_votes_{s2}.|{s1} votes {s2}. qstr_Number_of_Yes_Votes |Number of Yes Votes {reg0} qstr_Number_of_No_Votes _|Number of No Votes {reg0} qstr_The_law_will_not_be_|The law will not be changed. qstr_The_law_has_been_cha|The law has been changed. qstr_{s2}_has_heard_their_|{s2} has heard their vassals' counsel. {s1} qstr_Are_you_sure_you_want|Are you sure you want to kill yourself? If you have no heirs or children your journey will end! ^^ qstr_You_can_only_access_|You can only access this on land qstr_Saxlands|Saxlands qstr_Anglands|Anglands qstr_Brilands|Brilands qstr_Rolands|Rolands qstr_Franklands|Franklands qstr_Jutlands|Jutlands qstr_Friland|Friland qstr_Gallands|Gallands qstr_Norlands|Norlands qstr_Scolands|Scolands qstr_Pictlands|Pictlands qstr_{s26}|{s26} qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_to_purchase_lands_of|to purchase lands of your own qstr_to_become_a_great_hu|to become a great hunter qstr_to_explore_these_lan|to explore these lands and people qstr_to_join_the_church_a|to join the church and teach gods grace qstr_only_to_be_captured_|only to be captured by a slaver and forced to work in the mines qstr_to_purchase_your_own|to purchase your own lands in Camalet qstr_Your_Uncle|Your Uncle qstr_Strange..._You_ve_be|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are Saxon warriors, plunging their weapons into the bodies of the Veteran, your mother's guards, and your uncle, blind, but still fighting like a lion until surrounded. You hear his words in your consciousness, '{playername}! Fight! I am right behind you!'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. Your eyes met your mother's, just before the end, as a huge Saxon, cracked her to the ground and dragged her away screaming.^^You crawled, leaving a trail of blood, preferring to give your body to a dog, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of a nearby fire? How is it that you can clench your hands, open your eyes and distinguish the sun beamed sky's?^^ qstr_Victory!_^^You_have_|Victory!'^^You have won against all odds, but the cost was high. You remember seeing your uncle fall - surrounded and fighting like a lion. You saw the death of the veteran ^and many of your mothers guards, however, you don't remember seeing your mother fall, and as you scan the battlefield you don't see her body among the dead.^^You have to find her!^^ qstr_Victory!_^^You_have_w|Victory!'^^You have won the battle, yet searching the bodies you do not see Dorca among the dead, nor any sign of your mother, they must have taken her across the ocean to Dorca's stronghold. With a deep breath you and your men board the ship and set sail for the isle of Vectis^^ qstr_Defeat!_^^You_have_l|Defeat!'^^You have lost the battle, as your men fall back, and you loss consciousness, it becomes clear you will need to return when stronger.^^ qstr_You_arrive_at_Dorca_|You arrive at Dorca's stronghold, Once a roman villa, now a bandits paradise. The gates are open and no one is expecting an attack on their island fortress. You should begin at once! qstr_You_arrive_at_Dorca_s|You arrive at Dorca's stronghold. From the gates the bandits eye you carefully. You announce your arrival and are led to meet with Dorca qstr_You_arrive_at_your_s|You arrive at your stronghold. Your fellow bandits cheer at your arrival as you enter the gates. qstr_You_collect_your_sha|You collect your share of your bandits bounty. qstr_You_should_remove_an|You should remove any troops prisoners stationed here first qstr_Your_garrison_size_e|Your garrison size exceeds the maximum allowed number of soldiers that can be stationed at your refuge. This will produce discontent among men and desertions! qstr_Garrison_limit _{reg|Garrison limit {reg0} qstr_The_ramshackle_priso|The ramshackle prison at your refuge is not very secure. Your captain suggests not to keep lords here! qstr_You_arrive_at_the_ho|You arrive at the home of your family, now a pile of rubble. Perhaps some day it shall be rebuilt to its former glory, but not this day. qstr_You_arrive_at_your_f|You arrive at your family homestead, although rebuilt it doesn't feel right visiting while your mother is still a capture. qstr_You_arrive_at_your_fa|You arrive at your family homestead, somehow it doesn't feel right visiting while your mother is a capture. qstr_You_arrive_at_{s7}_s|You arrive at {s7}'s family home, although with your {s8} and grand-mother now both gone - it feels a very empty and unfamiliar place... qstr_You_arrive_at_the_hom|You arrive at the home of your family, although with your mother and father now gone - it feels a very empty place... qstr_You_arrive_at_the_home|You arrive at the home of your grand-mother, you wonder if news has reached them of your {s8}'s passing. qstr_You_arrive_at_the_home_|You arrive at the home of your family, your mother has been busy rebuilding and will be happy to see you. qstr_Your_families_rents_|Your families rents have been paid. qstr_Slave_Master|Slave Master qstr_Former_Master|Former Master qstr_Strange..._You_ve_bee|Strange... You've been a slave for so long you don't know any other life...'^^Where do you go? The world seems suddenly full of limitless possibilities that it overwhelms you. And suddenly a question begins forming in your mind... who is {playername}? ^^You don't remember your family, can't even remember the name of the village you grew up in, perhaps one day you will answer these questions, but for today your mission is a simple one.Find some food, then maybe some work, some coin and a bed to sleep in. Find a place to carve out as your own in this world and fill it with as many things as you can buy...^^Is this what freedom is? You ask. Where do free {reg59?women men} go? qstr_Strange..._You_ve_been|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are bandit warriors, plunging their weapons into the bodies of the Slave Master and his men'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. ^^You crawled, leaving a trail of blood, preferring to give your body to a dog, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of a nearby fire? How is it that you can clench your hands, open your eyes and distinguish a sun beamed sky?^^Is this freedom you feel? Where do free {reg59?women men} go? qstr_Strange..._You_ve_been_|Strange... You've been a slave for so long you don't know any other life...'^^But now as you look around the battle field and see your masters dead the world seems suddenly full of limitless possibilities. Suddenly a question begins forming in your mind... who is {playername}? ^^You don't remember your family, can't even remember the name of the village you grew up in, perhaps one day you will answer these questions, but for today your mission simple.Find some food, then maybe some work, some coin and a bed to sleep in. Find a place to carve out as your own in this world and fill it with as many things as you can buy...^^Is this what freedom is? You ask yourself. Where do free {reg59?women men} go? qstr_Rummaging_through_yo|Rummaging through your masters pockets you find a hundred coins qstr_You_look_around_the_|You look around the field and see so many of your brothers dead or dieing.'^^While smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2} asked for justice, but you will do them one step more, you personally will deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, what happens when they cross {playername}. qstr_Bishop|Bishop qstr_High_Proest|High Proest qstr_You_look_around_the_f|You look around the field and see so many of your brothers dead or dieing.'^^While smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2}'s death deserves justice, but you will do them one step more, you will find out who sent this attack and will personally deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, and what happens when they cross {playername}. qstr_You_awake_from_what_|You awake from what feels like a long sleep and look around the field, many of your brothers lay dead or dieing.'^^The smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2}'s death deserves justice, but you will do them one step more, you will find out who sent this attack and will personally deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, and what happens when they cross {playername}. qstr_Boris|Boris qstr_Strange..._You_ve_been_a|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly is {s6} driving his blade into your chest'^^You remember the death -- your death -- when your new enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. ^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of the sun? How is it that you can clench your hands, open your eyes and distinguish a blue beamed sky?^^As you rise from this sleep only one thing you do know for sure...{s6} will pay for what they've done! qstr_{s6}_lies_on_the_gro|{s6} lies on the ground in front of you, you can still see his chest rising and falling in shallow breaths'^^Not dead -- yet barely alive either -- as you stand there, watching this man's body struggle to stay alive, you wonder what you shall do next... ^^Does he deserve mercy, or should you end this feud right here and now? If he dies, you will be free - yet if he lives you will not only be his enemy, but he could bring the entire force of the {s7} against you!^^The choice is yours to make... qstr_{s11}_{s12}|{s11} {s12}, qstr_These_Christian_troo|These Christian troops could cause some problems with party morale {s11} qstr_These_pagan_troops_c|These pagan troops could cause some problems with party morale {s11} qstr_Current_party_morale_|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size penalty {s2}{reg1}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^{s13}^^TOTAL {reg5}^^^ qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_Current_party_size_li|Current party size limit is {reg0}.^Current party size modifiers are ^^Base size {s5}{reg31}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Renown {s4}{reg34}^TOTAL {reg0} qstr_Your_relations_with_t|Your relations with the kingdoms are ^{s2} qstr_You_don_t_have_the_m|You don't have the money to pay your men to fortify the camp. They do the job, but angrily. qstr_After_you_buy_the_ma|After you buy the materials, your men build a permanent shelter for you. qstr_village_should_be_yo|village should be your faith with more of your faith then not. qstr_village_should_not_b|village should not be your faith with more not your faith then is. qstr_village_should_be_you|village should be your faith, equal match, mismatch. qstr_Cheat_mode _village_|Cheat mode village religion test. Total troops is {reg2}, troops of your faith {reg3}, troops not of your faith {reg4}...faith ratio should be {reg5} Christian.^^{s3} qstr_You_can_t_found_a_vi|You can't found a village while supporting a pretender. qstr_You_are_bound_to_ano|You are bound to another kingdom, you must build your village near your factions borders. qstr_After_you_buy_the_mat|After you buy the materials, your men build a permanent village for you. qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_honor_is_incr|Player honor is increased by 1 and it is now {reg7}. qstr_Reseted.|Reseted. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_Mothers_Letter|Mothers Letter qstr_Lords_Note|Lords Note qstr_Assassins_note|Assassins note qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_Villagers|Villagers qstr_Ambush!_The_enemy_ha|Ambush! The enemy has maneuvered to gain a good position, and you fell into an ambush.^^Being ambushed puts you in a poor and disorganized defensive position, and your men will have morale problems and reduced ability to cause damage to your enemies.^^ qstr_You_have_encountered|You have encountered {s1}.^^Before we were prepared, we were surprised by enemy missile troops. They caused some casualties.^^ qstr_You_have_encountered_|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_You_have_taken_the_w|You have taken the weekly mining profits from {s6} qstr_Some_of_your_men_fee|Some of your men feel uneasy about attacking innocents. qstr_Some_of_your_men_feel|Some of your men feel uneasy about attacking caravans. qstr_Your_men_feel_good_a|Your men feel good about attacking outlaws. qstr_{s8}_has_a_reputatio|{s8} has a reputation of weakness, your troops feel more confident than usual. qstr_Your_men_feel_uneasy|Your men feel uneasy about attacking {s8}, who is loved by the people. qstr_Your_men_feel_uneasy_|Your men feel uneasy about being attacked by {s8}, because he is feared. qstr_Your_men_are_eager_t|Your men are eager to attack {s8}, because he is hated. qstr_You_re_wounded._Our_|You're wounded. Our ambush failed without your leadership! qstr_Our_ambush_failed_an|Our ambush failed and we suffered casualties in the skirmish! qstr_Board|Board qstr_You_are_risking_your|You are risking your unborn child's life! qstr_Refuge_Troops|Refuge Troops qstr_You_need_to_have_50_|You need to have 50 or more men in order to use the commander panel. qstr_You_were_victorious!|You were victorious! qstr_Battle_was_lost._You|Battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_the_{s3}_man|{s1} of the {s3} managed to escape. qstr_Your_party_lost_{reg|Your party lost {reg1} morale. qstr_Your_party_gained_{r|Your party gained {reg1} morale. qstr_TEST _Loot_value_bef|TEST Loot value before {reg1} and after {reg2} qstr_Your_party_gained_{re|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg1|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Blood_pours_out_of_y|Blood pours out of you for days and you've lost your child as a result!! qstr_Blood_pours_out_of_yo|Blood pours out of you for what seems like days, and you've lost your child as a result qstr_You_fall_on_the_grou|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember there was once a {reg59?lady man} called {playername}. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_fall_on_the_groun|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember that there was once a {reg59?lady man} called {playername}. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_You_pillage_the_camp|You pillage the camp, unfortunately this is winter - there is little to be had qstr_You_pillage_the_camp_|You pillage the camp for refusing protection. qstr_You_have_{reg22}_hea|You have {reg22} head of cattle grazing here. qstr_You_pillage_the_farm|You pillage the farm, unfortunately this is winter - there is little to be had qstr_You_pillage_the_farm_|You pillage the farm, unfortunately this is planting season - we didn't get much qstr_You_pillage_the_farm_i|You pillage the farm, it is close to harvesting season and we fill our bellies! qstr_One_thing_is_for_sur|One thing is for sure, no one is letting you inside today. qstr_{s8}_of_the_{s9}|{s8} of the {s9} qstr__Your_own_banner_^_f| Your own banner ^ flies over the castle gate. qstr__You_see_the_banner_| You see the banner of ^ {s7} ^ over the castle gate. qstr__Your_own_banner_fli| Your own banner flies over ^ the town gates. qstr__You_see_the_banner_o| You see the banner of ^ {s7}^ over the town gates. qstr_The_rulers_of_the_re|The rulers of the realms are troubled by your offense against the majesty of your lord. qstr_The_{reg6?town_s for|The {reg6?town's fort's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s fort|The {reg6?town's fort's} food stores have run out and the defenders are starving. qstr_ Your_men_are_build| Your men are building checkpoints and small camps around {s4} to prevent anyone from going in or out.^^ qstr_ Your_perimeter_con| Your perimeter control is ready. You have set a perimeter for surveillance around {s4}. No one can enter or leave without the knowledge of your men.^This will be beneficial especially when you have to negotiate the surrender of the castle with its commander.^^ qstr_ Your_men_are_ready| Your men are ready for assault.^^ qstr_ As_a_disciplined_a| As a disciplined army, your men have made latrines, a healers tent, and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_have_fini| Your men have finished building mantles. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_have_finis| Your men have finished making the siege equipment.^^ qstr_ Your_men_are_buildi| Your men are building a battering ram!^ qstr_ Your_men_are_buildin| Your men are building ladders!^ qstr_ Your_attempt_to_fi| Your attempt to find a traitor in the settlement has failed.^^ qstr_ You_have_found_a_t| You have found a traitor within {s7} that has supported your efforts to conquer it. This will make it more receptive to surrendering.^^ qstr_ Your_attempt_to_ha| Your attempt to have your men infiltrate {s4} has failed.^^ qstr_ Your_men_have_succ| Your men have succeeded in infiltrating {s4} and damaging the enemy in a raid.^^ qstr_ You_ve_managed_to_| You've managed to pillage the crops and farms nearby.^^ qstr_You_have_a_spy_withi|You have a spy within the walls, they can attempt to open the gates for us. qstr_You_have_no_spy_with|You have no spy within the walls to assist us. qstr_Blood_pours_out_of_you|Blood pours out of you for days and you've lost your child as a result qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. IF you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_center_is_y|The town center is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_You_ve_taken_the_set|You've taken the settlement! Your advisor reminds you it could be a few days before you're able to manage it. qstr_Following_{s7}_s_adv|Following {s7}'s advice you fall upon the city and set it to torch, hundreds die in the chaos that follows - but you have completed your mission. qstr_Rome|Rome qstr_Since_you_are_the_{r|Since you are the {reg59?wife husband} of {s9}, there is a good chance {reg0?she he} would recognize you as the {reg59?lady lord} of this {reg8?town castle}. qstr_However_since_you_a|However, since you are not a sworn {reg59?follower man} of {s9}, there is no chance {reg0?she he} would recognize you as the {reg59?lady lord} of this {reg8?town castle}. qstr_No_one|No one qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {s10}. qstr_As_you_approach_you_|As you approach, you are spotted by the ^ castle guards, who welcome you and open the gates for their {king/queen}. qstr_As_you_approach_you_a|As you approach, you are spotted by the ^ castle guards, who welcome you and open the gates for their {lord/lady}. qstr_^Christians_aren_t_w|^Christians aren't welcome here. qstr_^Christians_are_acce|^Christians are accepted here. qstr_^Christians_are_in_t|^Christians are in the majority here. qstr_^Christians_are_domi|^Christians are dominant here. qstr_^This_village_is_a_b|^This village is a bastion of your faith. qstr_^Rumor_has_it_that_C|^Rumor has it that Christian faith is nothing more than a veil, and the population continues to worship pagan gods... qstr_^Pagans_aren_t_welco|^Pagans aren't welcome here. qstr_^Pagans_are_accepted|^Pagans are accepted here. qstr_^Pagans_are_in_the_m|^Pagans are in the majority here. qstr_^Pagans_are_dominant|^Pagans are dominant here. qstr_^Rumor_has_it_that_o|^Rumor has it that old pagan gods are being forgotten in favour of Christendom. qstr_This_village_and_the|This village and the surrounding lands belong to you. qstr_You_remember_that_th|You remember that this village and the surrounding lands belong to {s7}. qstr_These_lands_belong_t|These lands belong to no one. qstr_The_village_is_infes|The village is infested by {reg8} {s35}. qstr_The_village_has_been|The village has been pillaged. A handful of souls scatter as you pass through the burnt out houses. qstr_The_village_is_being|The village is being raided. qstr_{s10}_{s12}^{s11}{s6|{s10} {s12}^{s11}{s6}{s7}{s15} qstr_You_need_100_men_for|You need 100 men for this! qstr_You_need_at_least_20|You need at least 20 men for this! qstr_You_need_at_least_25|You need at least 25 men for this! qstr_Try_as_you_might_yo|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_Your_efforts_prove_s|Your efforts prove successful,^ some people have changed their beliefs. qstr_Your_efforts_to_conv|Your efforts to convert people have failed ^miserably. qstr_The_{s17}_has_the_fol|The {s17} has the following improvements {s18}. qstr___Christian_riots_co| (Christian riots could cause {reg33} relations drop) qstr___Pagan_riots_could_| (Pagan riots could cause {reg33} relations drop) qstr_The_assassins_beat_y|The assassins beat you down and leave you for dead. . qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognize you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_People_aren_t_very_h|People aren't very happy with your presence in their home. qstr_^This_town_is_a_bast|^This town is a bastion of your faith. qstr__As_you_reach_the_se| As you reach the settlement, you are greeted by your men.^{s15} qstr_{s11}^{s15}|{s11}^{s15} qstr__As_you_reach_the_set| As you reach the settlement, you are greeted by men loyal to Lord {s7}.^{s15} qstr__This_fort_seems_to_| This fort seems to belong to no one.^{s15} qstr_You_are_greeted_by_m|You are greeted by men loyal to you.^{s15} qstr_You_are_greeted_by_me|You are greeted by men loyal to {s7}.^{s15} qstr__This_town_seems_to_| This town seems to belong to no one.^{s15} qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s10}_{s14}^{s11}{s1|{s10} {s14}^{s11}{s12}{s13} qstr_Moreover_you_earn_{|Moreover, you earn {reg8} coin from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_However_{reg3?You_a|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} coins per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_You_fall_on_the_ground|You fall on the ground. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes your body, you hope someone will remember there was once a {reg59?lady man} named {playername}. qstr_You_fall_on_the_ground_|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes your body, you hope that someone will remember there was once someone special called {playername}. qstr_After_losing_the_sea|After losing the sea battle, you manage to escape with one of your ships. qstr_After_losing_the_sea_|After losing the sea battle, you cling to floating debris until passing fishermen bring you to a nearby shore. You have lost all your crew and all your ships.. qstr_Your_enemies_take_yo|Your enemies take you prisoner. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_{|Find and speak with {s3} of the {s4} to give {reg4?her him} your oath of homage. qstr_Truce_Has_Expired^^T|Truce Has Expired^^The truce between {s1} and {s2} has expired. qstr_Alliance_Expired^^Th|Alliance Expired^^The truce between {s1} and {s2} has degraded to a trade agreement -- both kingdoms are weaker as a result. qstr_The_{s1}_ignores_{s2|The {s1} ignores {s2}'s provocations. {s3} suffers a loss of face qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_Border_incident _{s9|Border incident {s9}. {s4} and {s3} may soon be at war... qstr_through_the_town_gat|through the town gates qstr_through_the_fort_gat|through the fort gates qstr_across_the_wheat_fie|across the wheat fields qstr_^{reg59?Madame Sire}|^{reg59?Madame Sire}... qstr_{s1}_has_declared_wa|{s1} has declared war against the {s2}. qstr_{s1}_has_declared_war|{s1} has declared war against {s2}. qstr_^{s64}^|^{s64}^ qstr__They_have_already_b| They have already burned your family's home to the ground and killed many of your faithful servants. qstr__They_have_already_bu| They have already burned your fields and killed many of your faithful servants in {s8}. qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_^^SPRING...^^_The_da|^^SPRING...^^ The days get longer and the bony grip of winter loosens. Green crowns adorn the trees once more. qstr_^^SUMMER...^^_Warm_s|^^SUMMER...^^ Warm sunlight greets you in the morning, and warm winds carry you to bed. qstr_^^AUTUMN...^^_As_the|^^AUTUMN...^^ As the world becomes a plethora of colours, people replenish their stores and prepare for winter. qstr_^^WINTER...^^_The_ni|^^WINTER...^^ The night steals from the day and grows longer, while the frost does away with the weak and the old. qstr_Temporary_quarters_a|Temporary quarters are not a good place to hold prisoners. {reg1} prisoners have escaped. qstr_One_lord_can_disemba|One lord can disembark here with you. qstr_{reg1}_lords_can_dis|{reg1} lords can disembark here with you. qstr_One_lord_will_lose_t|One lord will lose track of you. He must disembark at the next port and then come find you. qstr_{reg1}_lords_will_lo|{reg1} lords will lose track of you. They must disembark at the next port and then come find you. qstr_One_lord_can_embark_|One lord can embark here with you. qstr_{reg1}_lords_can_emb|{reg1} lords can embark here with you. qstr_One_lord_will_lose_tr|One lord will lose track of you. He must embark at the next port and then come find you. qstr_{reg1}_lords_will_los|{reg1} lords will lose track of you. They must embark at the next port and then come find you. qstr_Can_t_merge_both_fle|Can't merge both fleets because your sea-king skill isn't high enough. qstr_Can_t_merge_both_flee|Can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_Fleets_merged.|Fleets merged. qstr_The_trader_you_are_e|The trader you are escorting does not want to use a ferry. qstr_The_ferrymen_doesn_t|The ferrymen doesn't have the ships to transport an entire army. qstr_You_can_t_enter_the_|You can't enter the port because you are not welcome in this town. qstr_You_can_t_enter_the_p|You can't enter the port because you are not welcome in this town. Moreover, this town can't be attacked from its sea side. qstr_You_can_t_enter_the_po|You can't enter the port. You already have a fleet in the port and your sea-king skill isn't high enough to merge both fleets. qstr_You_can_t_enter_the_por|You can't enter the port. You already have a fleet in the port and you can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_You_already_have_a_f|You already have a fleet in the port. Do you want to merge both fleets? qstr_Number_of_Sailors _{|Number of Sailors {reg5}^Speed from Sailors {reg6} qstr_The_delegation_takes|The delegation takes one look at your ragged war band and laughs qstr_you_ve_already_taken|you've already taken tribute today qstr_You_slaughter_them_b|You slaughter them before they can utter a word qstr_The_rulers_of_these_|The rulers of these realms are troubled by your lack of honour qstr_boy|boy qstr_girl|girl qstr_It_is_night_and_the|It is night, and the monastery seems quiet. qstr_The_monks_bless_you|The monks bless you, and you continue on your way. qstr_You_don_t_have_enough_s|You don't have enough silver. How embarrassing! qstr_You_are_now_a_Christ|You are now a Christian. qstr_You_need_to_have_more_|You need to have more men for this. qstr_Here_the_pagan_buri|Here, the pagan burial grounds of the Angles nobility surround you. qstr_The_great_stones_nea|The great stones near Amesbury. qstr_Scattered_through_ou|Scattered through out the isles, these standing stones are sacred to the few remaining druids that live nearby qstr_Here_the_great_paga|Here, the great pagan temple of Woden stretches into the sky. qstr_This_sacred_forest_h|This sacred forest holds great power qstr_It_is_night_and_the_|It is night, and the place is empty. qstr_The_gothi_has_sacrif|The gothi has sacrificed animals to appease the gods on your behalf. qstr_You_are_now_a_pagan_a_f|You are now a pagan, a follower of Zeus and the other Roman gods. qstr_You_are_now_a_pagan_a_fo|You are now a pagan, a follower of Anu and the other Celtic gods. qstr_You_are_now_a_pagan_a_fol|You are now a pagan, a follower of Taranis and the other Ancient gods. qstr_You_are_now_a_pagan_a_foll|You are now a pagan, a follower of Odin and the other Germanic gods. qstr_Cut_the_tree_down_b|Cut the tree down, build a church from the wood! qstr_Pillage_the_site.|Pillage the site. qstr_The_majority_of_your|The majority of your troops are Christian and support your action. qstr_The_majority_of_your_|The majority of your troops are pagan and hate your action. qstr_The_majority_of_your_t|The majority of your troops is Pagan and supports your action. qstr_The_majority_of_your_tr|The majority of your troops is Christian and hates your action. qstr_You_receive_word_the|You receive word the peasants of the {s5} are rioting! The skies above {s6} are black with smoke, and cries of death fill the air. Only time will tell if this is the beginning of open revolt.... qstr_The_assassin_plunges|The assassin plunges their dagger into your heart - then, only darkness. Your journey has ended here. qstr_The_assassin_plunges_|The assassin plunges their dagger into your heart - then, only darkness. Although {playername}'s journey ends here, you have children to carry on your legacy. Do you wish to keep playing as one of them? qstr_A_raving_mad_{reg59?|A raving mad {reg59?woman man} at the end of life, {playername} often suffered from horrible visions and losses of sanity. qstr_A_brillent_strategis|A brillent strategist, {playername} used their keen tactical insights to defeat their enemies. qstr_A_towering_intellict|A towering intellict, {playername} used knowledge to defeat their enemies. qstr_A_towering_strength|A towering strength, {playername} used their overwhelming prowess to defeat their enemies. qstr_A_{reg59?woman man}_|A {reg59?woman man} of words and diplomacy, {playername} used their quick lips to defeat their enemies. qstr_A_{reg59?woman man}_w|A {reg59?woman man} who struggled with weight issues most of their life, perhaps contributing to their cause of death. qstr_A_towering_{reg59?wo|A towering {reg59?woman man} on the battlefield, {playername} often looked down on their enemies due to their impressive height. qstr_{playername}_has_pas|{playername} has passed away at the age of {reg5}. Known throughout their life as {s5}terrifing, they are no doubt paying a horrible price in {reg4?Neorxnawang Hell} for their many crimes.^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_{playername}_has_pass|{playername} has passed away at the age of {reg5}. Known throughout their life for their {s5}heroic deeds, they rest now in the arms of their {reg4?Gods Lord}.^{s7}^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_{playername}_has_passe|{playername} has passed away at the ripe old age of {reg5}. A product of good breeding, they are known for their {s5}heroic deeds, their soul rests now in the arms of their {reg4?Gods Lord}.^{s7}^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_In_the_middle_of_the|In the middle of the night you awake, coughing and sore. Your chest wrenching with pain - then, only darkness. You have passed in the night an old warlord, yet you may still have children to carry on your legacy. Do you wish to continue as one of them? qstr_A_towering_strength_|A towering strength, {playername} often used their overwhelming prowess to defeat their enemies. qstr_A_{reg59?woman man}_o|A {reg59?woman man} of words and diplomacy, {playername} used their quick lips to defeat their enemies and make friends. qstr_{playername}_s_journ|{playername}'s journey has ended at the age of {reg5}, known throughout their life for {s5}heroic deeds, they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ They also leave behind {reg6} children to carry on their legacy. Do you wish to keep playing as one of them? qstr_{playername}_s_journe|{playername}'s journey has ended at the age of {reg5}, known throughout their life for {s5}heroic deeds, they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ They also leave behind {reg6} children to carry on their legacy... Do you wish to keep playing as one of them? qstr_Like_their_{s20}_bef|Like their {s20} before them, {playername}'s journey has ended at the age of {reg5}, known throughout their life for their {s5}heroic deeds; they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ Yet they too have children to carry on their families legacy. Do you wish to keep playing as your oldest child? qstr_Your_journey_is_over|Your journey is over. qstr_You_and_your_men_had|You and your men had been planing this surprise for days, having already built the equipment you'll need for the assault. qstr_You_re_men_are_build|You're men are building new ladders. qstr_Your_men_are_buildin|Your men are building a new ram. qstr_You_and_your_men_had_|You and your men had been planing this surprise attack for days, already building the equipment you'll need for the assault. qstr_positive|positive qstr_negative|negative qstr_{playername}_^^I_al|{playername}, ^^I always knew you were a bad egg, since the day you have pledged allegiance to my clan. ^Did you really think you could set my family against me? You've dropped your mask, you snake! You are an infliction, and I will not bear it anymore. ^Hereby, I disown and ban you from my house. I have urged my family to fight you, and I will warn all lords about your infamy. ^Tremble with fear, you have a deadly enemy! ^^{s9}. qstr_{playername}^^_I_ve|{playername},^^ I've received a letter from {s9}, telling me about your disgraceful jiggery-pokery. In the present circumstances, {s9} could not provide evidence. But unlike you, {reg1?she he} is a distinguished member of my family; and since all these years, I never had any reason to distrust {reg1?her him}. I take {reg1?her him} charges for granted. ^Hopefully, you failed to breakup my family unit. Hereby I reject your pledge you are no longer related to my house. Each membership will retaliate against you in all conscience... ^I would be ashamed to confess how you maliciously fooled me, so I will not challenge you, to not be accountable for your death to my {s11}. However I'm not used to telling {reg0?her him} about every rat I crush in the wilderness, and someday I may find you there ! ^^{s10} qstr_{s11}^^_The_current_|{s11}^^ The current garrison consists of {reg5} men.^The food stock lasts for {reg6} days. qstr_^^Additional_the_fol|^^Additional the following parties are currently inside ^ qstr_{s12}_{s3}_with_{reg|{s12} {s3} with {reg1} troops.^ qstr_^^Additionally_our_s|^^Additionally our spy reports ^ qstr_{s13}_The_centers_po|{s13} The centers population is {reg3} ^ Also.... ^{s7}.^ qstr_Your_wicked_plot_to_|Your wicked plot to join your husbands kingdom with yours through murder has been discoverd! qstr_Your_husband_has_iss|Your husband has issued a divorce! qstr_You_are_at_{s2}.|You are at {s2}. qstr_Garrison _{reg5}__li|Garrison {reg5} (limit {reg0})^^ Having your men garrison the refuge, like for castles and cities, allows them to rest away from the dangers of road and battle and reduces their maintenance cost. qstr_You_collect_your_shar|You collect your share of the bandits bounty. qstr_You_need_to_hire_a_c|You need to hire a cook first. qstr_It_is_night_and_you|It is night, and your refuge seems quiet, with some men watching while others are asleep. qstr_You_do_not_have_enoug|You do not have enough money to pay men to demolish your refuge. qstr_Refuge_demolished!|Refuge demolished! qstr_You_awake_in_the_morn|You awake in the morning to find thieves have made off with supplies in the night! You dream of a day when you will have an army large enough that no one would dare steal from you. qstr_The_man_s_eyes_sadly|The man's eyes sadly follow you while you go on your way. qstr_You_feel_good_for_he|You feel good for helping him. qstr_When_you_give_him_ar|When you give him armor and food, he proves to be a mighty warrior. qstr_Your_men_are_shaken_|Your men are shaken by the recent turn of events and some of the more superstitious begin to whisper of curses. qstr_On_the_remains_of_a_|On the remains of a corpse are a sword and armor of a king. They turn out to be magnificent weapons, once the rust is removed to reveal their high quality. Now they are yours -- if you do not mind the bad luck that attends grave robbers. qstr_Someday_perhaps_yo|Someday, perhaps, you might have the honor of being buried like a king. qstr_You_successfully_hun|You successfully hunted {reg6} deer. qstr_You_have_lost_track_|You have lost track of the deer. qstr_You_become_stressed!|You become stressed! qstr_It_felt_good_leaving|It felt good leaving them there! qstr_The_man_agrees_to_yo|The man agrees to your suggestion, although you really left him little choice qstr_Some_of_your_men_feel_|Some of your men feel the women should be buried. qstr_{s11}_loves_this.|{s11} loves this. qstr_You_lost_some_stress|You lost some stress qstr_It_felt_wronge_doing|It felt wronge doing good things! qstr_As_her_body_is_laid_|As her body is laid to rest a soft breeze touches your face, you feel blessed by the gods qstr_You_gained_stress!|You gained stress! qstr_Your_men_resent_the_|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline. qstr_{s11}_hated_this.|{s11} hated this. qstr_You_gained_some_stre|You gained some stress qstr_That_felt_good!|That felt good! qstr_Offended_by_your_con|Offended by your contempt for his request, the farmer leaves and spreads the claim of your villainy. qstr_Your_men_resent_the_p|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline.. qstr_Before_you_can_utter|Before you can utter a word your men cut the women down, you leave the grove with a strange feeling, some of your men seem shaken by the incident qstr_{s11}_thinks_that_yo|{s11} thinks that you are a bad leader. qstr_Some_of_your_men_feel_t|Some of your men feel the soldier should be punished. qstr_{s11}_thinks_that_you|{s11} thinks that you are a strong leader. qstr_It_felt_wronge_doing_|It felt wronge doing honorable things! qstr_Your_men_are_happy_j|Your men are happy justice has been served. qstr_Some_of_your_men_feel_th|Some of your men feel the boy has no place your army. qstr_The_boy_goes_back_to|The boy goes back to tending his sheep. qstr_That_felt_right!|That felt right! qstr_During_the_night_at|During the night, at a fire ceremony and dance, the girl is burned as an offering to the gods. qstr_It_felt_wronge_being|It felt wronge being honorable! qstr_People_superstitiou|People, superstitious, are angry with you. Some time later, you find out that another girl was sacrificed. qstr_The_animal_runs_free|The animal runs free without looking back. qstr_You_increase_your_me|You increase your meat reserves. qstr_Your_men_think_you_r|Your men think you're a weak leader who is easily manipulated. qstr_Your_men_seem_uncomf|Your men seem uncomfortable, and some of them leave you. You should try to improve morale of the rest soon. qstr_You_gained_stress_be|You gained stress because you are honorable qstr_It_felt_good_to_kill|It felt good to kill! qstr_Your_men_seem_uncomfo|Your men seem uncomfortable, but no one says a word. It looks like you got a little more respect, but should strive to improve their morale. qstr_Your_men_seem_uncomfor|Your men seem uncomfortable. You should try to improve morale soon. qstr_The_man_heads_home_|The man heads home, disappointed. qstr_It_felt_right_being_|It felt right being dishonorable! qstr_You_spend_time_with_|You spend time with the priest's wife, and when her husband returns, you escape to the stable without being seen! qstr_There_are_rumors_the|There are rumors the child is not your husbands. qstr_It_felt_good_being_d|It felt good being dishonorable! qstr_You_spend_time_with_t|You spend time with the man, then he returns to his wife!! qstr_You_spend_time_with_th|You spend time with the man, a few weeks later you're horrified to learn you are pregnant!! qstr_The_man_who_had_sto|The man, who had stolen money, spreads the rumor among your men that you are greedy. qstr_The_man_hides_his_tr|The man hides his treasure without anyone else knowing. qstr_The_distribution_of_|The distribution of the coins brings happiness to the rest of your men, and they think that you are a fair leader. qstr_The_noble_takes_your|The noble takes your gold and agrees not to press the issue qstr_The_word_spreads_tha|The word spreads that you're a bandit leader! The noble is able to convinces others to post a bounty on your head! qstr_{s11}_thinks_that_you_|{s11} thinks that you are a weak leader. qstr_The_word_spreads_you|The word spreads you are easy to manipulate and lose renown! qstr_The_crane_was_a_symb|The crane was a symbol of war for the ancient Celts. Your men are impressed by your knowledge and grateful that the gods are with them. qstr_Your_men_pass_the_bi|Your men pass the bird without noticing it. qstr_The_crane_was_a_symbo|The crane was a symbol of war for the ancient Celts. Your ignorance troubles your men, and they begin to doubt your fitness to lead. qstr_The_men_take_the_mon|The men take the money and let you go on your way. qstr_Without_warning_you|Without warning, you order your men to attack. The two strangers try to flee but are killed by your warriors. No one comes to reinforce them. qstr_The_two_men_move_asi|The two men move aside when you ignore them and continue on your way. No one attacks your army. It was all a lie. qstr_Their_leader_says_th|Their leader says they knew your father - a great bandit, and wish to serve their {reg59?daughter son}, as they did the father qstr_Their_leader_says_the|Their leader says they've heard of your reputation and ask to join you. qstr_New_troops_join_your|New troops join your party. But some of your men seem uneasy about these rabble joining their ranks. qstr_The_bandits_turn_awa|The bandits turn away, greatly disappointed. qstr_{s11}_hated_that!|{s11} hated that! qstr_After_two_hours_the|After two hours, the bandits return with some loot and someone's head... qstr_Your_men_cut_down_al|Your men cut down all the bandits before they can reach their blades. qstr_Your_men_attack_the_|Your men attack the farm, kill the farmer and his slaves, and return with a bounty of food. qstr_Your_men_think_you_re|Your men think you're a weak leader unable to take action against those who insult you. qstr_The_merchant_takes_t|The merchant takes the money and gives you a bag of beans. When you eat them you're amazed how much stronger you feel. qstr_The_merchant_takes_h|The merchant takes his leave and goes back the way he came. qstr_That_felt_wrong_some|That felt wrong somehow! qstr_The_woman_and_her_hu|The woman and her husband are happy for your generosity! qstr_Other_men_join_in_an|Other men join in and also leave to help their families. qstr_Meat_is_a_welcome_ad|Meat is a welcome addition to the diet of your men. qstr_Britons|Britons qstr_Picts|Picts qstr_Gaelics|Gaelics qstr_Scots|Scots qstr_Saxons|Saxons qstr_Franks|Franks qstr_The_farmers_give_you|The farmers give you thanks and promise to name the next of their children after you. Word soon spreads of your generosity. qstr_The_farmers_give_you_|The farmers give you thanks. They seem relieved and very happy. qstr_you_learn_the_farmer|you learn the farmers were massacred, their lord isn't happy with you either qstr_under_pressure_the_f|under pressure the farmers tell their lord who gave them this advice, they are not happy with your meddling qstr_you_learn_the_peasan|you learn the peasants gave in and paid their taxes, many starved. qstr_The_farmers_thank_yo|The farmers thank you. Later {s6}. qstr_The_farmers_thank_you|The farmers thank you, although they are not happy with your counsel. It will cost the lives of many of their children next winter. qstr_That_felt_wrong!|That felt wrong! qstr_The_farmers_give_you_t|The farmers give you thanks and promise to name the next of their children after you. qstr_The_farmers_watch_wi|The farmers watch with sad eyes as your party leaves them, you know many of them won't survive the winter. qstr_A_group_of_six_women|A group of six women joins your army. qstr_Your_fame_grows_with|Your fame grows with the bard's song, but soon he replaces your name with that of another lord who pays him. qstr_Your_fame_grows_high|Your fame grows higher with each bard song. qstr_Three_veterans_join_|Three veterans join your army. qstr_The_veterans_leave_|The veterans leave, defaming your name. qstr_Among_the_bodies_yo|Among the bodies, your men find a 1000 coin. qstr_The_rumors_hurt_your|The rumors hurt your fame a little, but soon the merchant gets tired of your lack of interest. qstr_The_man_accepts_the_|The man accepts the money and stops circulating rumors. qstr_A_new_rumor_that_you|A new rumor that you're a murderer and a tyrant spreads among the population after the death of the merchant! qstr_The_low_morale_of_yo|The low morale of your army has led some men to conspire against you. One of your warriors committed the imprudence of talking too much while you could hear him. Feeling exposed, the warrior has insulted you publicly and has challenged you to a duel for leadership... A duel to the death. qstr_The_problems_of_mora|The problems of morale of your army have moved one of your warriors to propose himself a candidate to replace you. He has challenged you to a duel to the death... qstr_Morale_is_so_low_a_|Morale is so low, a warrior insults you when you go near him, accusing you of being a bad leader. Then he challenges you to a duel. The victor occupies your post. qstr_The_messenger_rides_|The messenger rides off and you never see them again. qstr_Perhaps_news_of_your|Perhaps news of your {s8}'s death was too much for her, but regardless the reason, your grand-mother is dead. Attend the funeral before its over. qstr_You_ve_received_word|You've received word your mother has died, attend the funeral before its over. qstr_You_will_need_to_att|You will need to attend the funeral within three days. qstr_The_man_rides_off_an|The man rides off and you don't attend the funeral. qstr_{s7}_wants_you_to_me|{s7} wants you to meet and discuss an important mission. qstr_You_can_not_read!|You can not read! qstr_You_received_a_stran|You received a strange letter asking you to meet at Lewesian inside the abandoned fort. qstr_The_Letter...^^{play|The Letter...^^{playername}, I served your father, king of the Bandits. There is a matter we must speak of. Meet me in person at Lewesian, inside the abandoned fort. qstr_dead!_You_quickly_ru|dead! You quickly run from the cottage and into the woods before falling over your own feet and hitting the earth. You've failed to get the proof you need and will have to try again to make friends with another Saxon lord. qstr_gone_when_you_awake_|gone when you awake with a splitting headache. You have failed to get the information you need and will have to try again with another lord. Perhaps there is others with the information. qstr_You_can_not_read|You can not read qstr_Conanus_is_dead!_You|Conanus is dead! You should talk to Arthur so the world knows why.' qstr_to|to qstr_and_his_personal_Mag|and his personal Magister officiorum to help qstr_It_felt_good_giving_|It felt good giving orders to kill! qstr_Later_you_learn_the_|Later you learn the men were {s6} on a diplomatic mission! News has spread of your evil deed. qstr_Your_men_return_with|Your men return with 300 coins and two survivors. qstr_A_messenger_sent_fro|A messenger sent from {s12} arrives and gives you a present of silver and jewelry in appreciation of your friendship. qstr_A_messenger_sent_from|A messenger sent from {s12} arrives and gives you a message with all kinds of insults and profanities, {s12} invites you to go and look for them if you have guts which {s12} believes you don't, as you're a notorious coward. qstr_Beggars_everywhere_b|Beggars everywhere bless your name when you pass by and celebrate your generosity. qstr_Beggars_soon_tire_of|Beggars soon tire of following you. qstr_You_laugh_to_see_how|You laugh to see how sprightly these broken-down old fellows can actually run. qstr_The_young_noble_flee|The young noble flees rather than duel with you! qstr_The_young_noble_acce|The young noble accepts your challenge! qstr_The_word_spreads_that|The word spreads that it is easy to insult you and diminish your reputation! qstr_The_witch_joins_your|The witch joins your army! qstr_Eventually_the_man_d|Eventually the man dies in torment while your soldiers try to force him to pay his taxes. His last words were, 'Boys, beyond, where you are, I am coming.' His home city is shocked by his death, and many people complain about you in {s4}. qstr_The_man_seems_calmed|The man seems calmed by your words. You see in his eyes an infinite sadness, but he promises to pay his taxes from now on. qstr_Your_renown_with_you|Your renown with your warriors suffers, as does your money bag and local authority, but the people of {s4} seem happy with the money you have given them. qstr_Your_men_push_the_cr|Your men push the crowd, injuring some. Suddenly, the people turn against them, causing some casualties before being dispersed. qstr_You_run_through_the_|You run through the back door while the crowd calls you a coward and miser, even as they continue to beg for money. qstr_{s11}_thinks_that_you_a|{s11} thinks that you are a great leader. qstr_People_through_out_y|People through out your lands are happy you responded to their needs. qstr_People_in_are_unhapp|People in are unhappy with you couldn't respond to their needs. Many have left the kingdom, and the total deaths this winter is expected to reach {reg3}! qstr_People_in_are_unhappy|People in are unhappy you couldn't respond to their needs. Many have left the kingdom, and the total deaths this winter is expected to reach {reg3}! qstr_People_appreciate_yo|People appreciate your help, but were expecting more. {reg3} people will die this winter qstr_People_are_happy_you|People are happy you responded to their needs. Even if it meant threatening war. For now your plan worked and no one will die this winter. qstr_People_are_happy_you_|People are happy you responded to their needs, but upset it means war is the result! qstr_People_are_unhappy_y|People are unhappy you couldn't respond to their needs. but the starving have now joined your armies - desperate to fight for their next meal qstr_Also_word_has_reache|Also word has reached your wife, she is not happy with your choices qstr_Although_you_may_hav|Although you may have done the right thing, your men think it is a disgrace to have the bastard and adulterer among them. {s6} qstr_The_women_leaves_wit|The women leaves with the gold and you never bother to ask where she is going. A part of you hopes to neither see her or the child again qstr_The_women_breaks_dow|The women breaks down in tears at the thought of you not accepting her child. She leaves broken into the night. qstr__the_village_of_{s6|, the village of {s6} qstr_The_healers_you_send|The healers you send manage to save some lives and prevent the epidemic from spreading to other areas. qstr_the_place|the place qstr_The_epidemic_wipes_o|The epidemic wipes out {reg3} souls from the {s5}. Although your measures prevented anyone from spreading the disease beyond {s4}, many lost relatives who lived in the {s5} call you a murderer. qstr_another_town|another town qstr_The_epidemic_wipes_ou|The epidemic wipes out {reg3} souls from the {s5} of {s6}. Your belief the virus will just magicly disappear on its own eventually becomes true, but not before spreading to other areas and causing {reg4} more deaths in {s8}. qstr__Burned_|(Burned) qstr_the_village|the village qstr_The_people_of_{s6}_h|The people of {s6} have been burned alive, at least the disease hasn't spread. qstr_The_people_of_the_{s|The people of the {s4} do not want their children to starve for your tax, and are openly against you. qstr_The_people_of_{s4}_a|The people of {s4} are very happy for your help in hard times. qstr_The_people_of_{s4}_ar|The people of {s4} are angry that you don't care about their problems. qstr_Word_reaches_you_it_|Word reaches you it was peasants in {s5} that attacked your village, even though their leader claims no responsibility it has damaged relations. qstr_Soon_you_learn_it_wa|Soon you learn it was men from {s5} that attacked your village and you declare war... Only later do you learn their leader wasn't behind the attack. qstr_Word_reaches_you_it_w|Word reaches you it was peasants in {s5} that attacked your village, their leader claims no responsibility and says it was probably bandits. qstr_{s6}_The_people_of_{|{s6} The people of {s4} are happy you rebuilt their village, but upset this has led to war; fearing many more will die in the fighting. qstr_{s6}_The_people_of_{s|{s6} The people of {s4} are happy you rebuilt their village, and that war has been avoided. qstr_Your_men_appreciate_|Your men appreciate your concern for their families. qstr_Your_men_are_unhappy|Your men are unhappy that you don't take care of their widows. qstr_Your_men_are_unhappy_|Your men are unhappy that you don't take care of their widows, but understand you are strapped at the moment. qstr_Your_men_are_upset_t|Your men are upset that you won't take care of their widows if they are killed. qstr_Your_men_are_happy_t|Your men are happy to hear that you care about their families. qstr_Your_men_are_very_ha|Your men are very happy that you protect their families. qstr_The_local_father_mak|The local father makes sure the people of {s4} know that justice doesn't apply to your family, even more troubling - you learn that your child is becoming more terrible the older he grows without discipline. qstr_The_people_in_{s4}_a|The people in {s4} are happy to hear justice was done, the other father agrees not to push the issue. qstr_And_although_discipl|And although discipline has improved your sons temperament there are still those who say he is quarrelsome. qstr_And_although_discipli|And although discipline has improved your sons temperament there are those who say he is still a problem child. qstr_The_local_father_in_|The local father in {s4} still mutters to anyone who will listen. {s6} qstr_The_rumor_that_you_h|The rumor that you have brought back human sacrifice leads the Christian faithful to curse your name. qstr_Everywhere_Pagans_pr|Everywhere Pagans praise you! qstr_{s2}{s4}.|{s2}{s4}. qstr_Although_upset_their|Although upset their demands weren't addressed. they crowd is happy with the gold and leave peacefully. qstr_The_guards_are_able_|The guards are able to disperse the crowd with no loss of life, however the pagans are not happy with this show of force. qstr_The_guards_you_send_|The guards you send are able to disperse the crowd, killing many, however not without suffering casualties. Even pagans who don't support human sacrifice are angry with this show of force. qstr_{s6}_is_happy_you_gr|{s6} is happy you granted their request and promises to repay this when able. qstr_Although_grateful_fo|Although grateful for something, {s6} says some of his men will need be disbanded. qstr_{s6}_says_some_of_hi|{s6} says some of his men have disbanded, and is not happy to serve a {reg59?Queen King} that can not help their vessels in times of need. qstr_{s6}_is_furious_you_|{s6} is furious you refused their request, they have disbanded many of their army, and isn't happy to be serving a {reg59?Queen King} unwilling to help their vessels. qstr_The_man_is_quick_to_|The man is quick to thank you and hurry off, but news of your decision has angered {s6}. qstr_{s6}_is_grateful_for|{s6} is grateful for the gold, however upset you've freed one of their prized slaves. The former Slave however is grateful for his freedom. qstr_{s6}_is_grateful_you|{s6} is grateful you've returned their slave in one piece. Later, you learn the slave was beaten to death for running away. qstr_The_people_are_not_h|The people are not happy you have refused their request. Slaves everywhere are against you! qstr_The_people_are_very_|The people are very happy you have reduced slavery in your kingdom. qstr_The_people_are_not_ha|The people are not happy you have ignored their pleas, although happy they can now buy bread, the crimes against them will continue. qstr_The_people_are_angry|The people are angry you ignored their pleas for help. qstr_The_people_are_happy|The people are happy to hear their lord won't be troubling them for awhile qstr_The_peasants_leave_|The peasants leave, later you learn it was a trick, these men sent by the lords enemies. qstr_You_later_learn_it_w|You later learn it was a trick, these men sent to your camp by the lords enemies. qstr_It_is_good_you_did_n|It is good you did nothing...Later you learn it was a trick, these men sent to your camp by the lords enemies. qstr_People_in_{s4}_think|People in {s4} think that you will not guarantee their families' protection against those who abuse their power under your favor. Rumors spread that you are a bad {reg59?lady lord}. qstr_People_in_{s4}_think_|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished. Rumors spread that you are unjust. qstr_People_in_{s4}_think_t|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished, but at least their fellow citizen will not be punished. However, your men are not happy with your generosity to a man who attacked someone under your protection. qstr_People_in_{s4}_think_th|People in {s4} think that you will guarantee their families' protection, and they seem happy. However, you men are not happy that you will kill their companion. qstr_The_outcome_of_the_t|The outcome of the trial has seriously shaken the people of {s4} and has called into question your authority. qstr_Farmers_in_{s4}_are_|Farmers in {s4} are reassured when you pay, while the local leader is happy not to be punished. qstr_The_facility_makes_y|The facility makes you smarter. qstr_The_facility_makes_yo|The facility makes you stronger. qstr_The_facilities_make_|The facilities make you both smarter and stronger. qstr_The_other_man_is_not|The other man is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_Neither_man_is_happy|Neither man is happy or unhappy. You seem to have found a balance. qstr_The_two_men_are_not_|The two men are not very happy and criticize you when you leave, generating unfavorable rumors. qstr_People_think_the_mea|People think the measure is fair to both. qstr_The_tree_owner_is_no|The tree owner is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_man_who_cut_the_|The man who cut the trees is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_rumor_that_you_r|The rumor that you refuse to buy the relic leads the faithful to curse your name. qstr_The_monk_is_removed_|The monk is removed from your presence, distressed. In {s4}, the inhabitants are happy that you respect their beliefs. qstr_The_relic_causes_a_s|The relic causes a stir among the faithful, who flock to see it and praise your name for its purchase. qstr_The_monk_is_happy_to|The monk is happy to use the relic to evangelize the pagans of {s4}. They, on the other hand, curse your name. qstr_Although_the_local_l|Although the local leader supports your position in {s4}, your men think it is a disgrace to have the boy among them. qstr_Although_the_local_le|Although the local leader pays you well, your men think it is a disgrace to have the boy among them. qstr_The_local_leader_lev|The local leader leverages his position to undermine yours in {s4} as punishment for you not accepting his son. qstr_The_local_leader_is_|The local leader is upset with you and talks bad about you to the elites of {s4}. qstr_People_in_{s4}_are_s|People in {s4} are surprised by your drastic measures, and everyone seems more willing to follow your rules. qstr_Farmers_in_{s4}_are_c|Farmers in {s4} are concerned about their daughters as you favor the powerful who take advantage of their weakness. qstr_{s4}_is_a_Christian_|{s4} is a Christian settlement, and everyone obeys your orders quickly. Somehow it seems that your prayers are successful and the girl and the child survive. qstr_{s4}_is_a_pagan_sett|{s4} is a pagan settlement, and nobody obeys your orders. It seems that your prayers weren't necessary, for the girl and the child survive. qstr_{s4}_is_a_Christian_s|{s4} is a Christian settlement, and nobody obeys your orders. It seems that the wise-woman wasn't necessary, for the girl and the child survive. qstr_{s4}_is_a_pagan_settl|{s4} is a pagan settlement, and everyone obeys your orders quickly. Somehow, it seems that wise-woman's support let the girl and the child survive. qstr_Everyone_in_{s4}_thi|Everyone in {s4} thinks you've been wise and just to find the mother of the child and return the baby, while punishing the liar without being influenced by her wealth. qstr_The_crowd_kills_the_|The crowd kills the rich woman. The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. Some disturbances ending in violence occur. During the fighting, many citizens die before retiring, but you also lose some men. qstr_Your_men_are_happy_th|Your men are happy that you are concerned about their welfare, especially when they make sacrifices for you. qstr_The_sum_is_enough_fo|The sum is enough for the local lord to fulfill his duty, but it is not munificent. The man is grateful, but not happy. qstr_{s11}_thinks_that_you_ar|{s11} thinks that you are a poor leader. qstr_Your_men_are_angry_t|Your men are angry that you do not back a man who spent his money to serve you. They fear that your stinginess will affect them next. qstr_The_witch_leaves_the|The witch leaves the town for an unknown destination. qstr_The_witch_appreciate|The witch appreciates your confidence and leaves her old job to worship the old gods openly. qstr_The_witch_hunt_costs|The witch-hunt costs some innocent lives, causing unrest among the population. qstr_The_rich_woman_s_hus|The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{s|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. qstr_{s4}_is_a_Christian_se|{s4} is a Christian settlement, so in the end, your orders are obeyed. qstr_{s4}_is_a_pagan_settle|{s4} is a pagan settlement, so there is much anger when the tree is felled. qstr_{s4}_is_a_Christian_set|{s4} is a Christian settlement, and the murder of the missionary and his followers shocks the population. They are terrified of you. qstr_{s4}_is_a_pagan_settlem|{s4} is a pagan settlement, and the murder of the missionary and his followers is supported. Soon after, you hear the missionary is canonized as Saint Cuthberh. qstr_The_missionary_and_h|The missionary and his followers leave {s4}, escorted by your men, without much fuss. qstr_Your_followers_feel_|Your followers feel that you will protect them at any cost, but the people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_Your_followers_feel_t|Your followers feel that you do not protect them as they deserve for their services, but the people in {s4} are very happy with your decision. The rumor spreads that you are just. qstr_Your_followers_feel_th|Your followers feel that you do not protect them as they deserve for their services. The people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_To_arms!_Some_citize|To arms! Some citizens have revolted and try to kill you! qstr_Your_efforts_turn_to|Your efforts turn to not and the situation spirals out of control, soon the entire town joins the riot qstr_Your_men_charge_down|Your men charge down the streets, using the sword at the slightest provocation, avenging their fallen fellows. A bloodbath ensues as the people of {s4} flee to their homes to hide. {s6} qstr_Your_men_are_very_an|Your men are very angry that you have taken no action against the murder of their fellows. Meanwhile, local leaders try to quell the hatred against you in {s4}. qstr_Mercilessly_your_men|Mercilessly your men kill anyone that crosses their way, then enter the houses, killing all men over 14 years of age. The fame of your cruelty travels as the wind. Fear seizes all who talk about you. Now {s4} is pacified, but the cost has been very high. qstr_A_new_year_dawns...|A new year dawns...
https://w.atwiki.jp/vocaloidenglishlyric/pages/144.html
【Tags A Gumi tA Nem】 Original Music Title アリスにさよなら Goodbye to Alice (Arisu ni Sayounara) Music Lyrics written, Voice edited by Nem Music arranged by Nem Singer Gumi(Megpoid) Click here for the Japanese Lyrics English Lyrics (translated by ikuy398): A picture book I opened, hiding myself into my bed Papa and mama don't notice it Hi, Rabbit Keep on stopping that clock Take me beyond the page I don't want to stay here any more The dream I dream in my dream Phantom land That voice is hearable for me I'm beating fast for the midnight adventure Tell me the sequel of this Before the night is over Don't sweetly look at me forever Neither milk nor sugar are needed Hi, Rabbit. What's up with you?[1] You are taciturn recently... Beyond the page, it's always the same I don't want to stay there any more I stopped dreaming. I'm not miserable The voice can't be remembered any more My new dress can't be made dirty I can't play together So, goodbye to Alice The second hand started moving, released magic will have clouded up the truth The phantom land that bloomed in the inside of me Take me to there again Still I don't intend to become grown-up To flying birds in the eternity sky, I have no way but to look up now La La La La... The picture book that mama gave me? I had already burnt it Romaji lyrics (transliterated by Terme): beddo ni kakure te hiraku ehon papa to mama wa kizui te inai wa nee usagi-san sono tokei wa tome te oite yo ne peeji no saki tsure te itte koko ni wa mou itaku nai no yume no naka de miru yume maboroshi no kuni sono koe ga watashi ni wa kiko eru mayonaka no bouken ni dokidoki shichau kono tsuzuki oshie te yo yo ga akeru sono mae ni itsu made mo amaku minaide yo ne miruku mo satou mo ira nai wa yo nee usagi-san doushi ta no yo? saikin mukuchi ne... peeji no saki itsumo onaji soko niw a mou itaku nai no yume wa mi naku natta wa kanashiku wa nai sono koe mo mou omoida se nai atarashii youfuku wa yogose nai no yo issho ni wa asobe nai dakara Arisu ni sayonara ugoki dashi ta byoushin hodoke ta mahou ga shinjitsu wo kumorase te shimau no watashi no naka ni sai ta maboroshi no kuni mou ichido tsure te itte watashi mada otona ni wa nara nai wa eien no sora tobu tori tachi wo ima wa mou mi ageru shika nai no mama ga kure ta ano ehon? mou moyashi te shimatta wa
https://w.atwiki.jp/hmiku/pages/46900.html
【検索用 ForTheBetter 登録タグ 2016年 F GuitarHeroPianoZero VOCALOID 曲 曲英 鏡音レン】 + 目次 目次 曲紹介 歌詞 コメント 作詞:GuitarHeroPianoZero 作曲:GuitarHeroPianoZero 編曲:GuitarHeroPianoZero 唄:鏡音レン 曲紹介 曲名:『For The Better』 歌詞 The stars were once aligned But now they're drifting away It's not like we didn't try But now the colour's starting to fade I used to wonder what could be I used to think that's what I believed But since then the world has changed Now I think it's time to say Maybe it's for the better Maybe we're better off this way Maybe it's for the better Maybe there's just no more words to say I remember the days The times we didn't care It's like how you used to say The memories we'd want to share We used to have such hopeful dreams We used to be so wild and free But since then the world has changed and now I think it's time to say Maybe it's for the better Maybe we're better off this way Maybe it's for the better Maybe there's just no more words to say Maybe it's for the better Maybe we're better off this way Maybe it's for the better Maybe there's just no more words to say Maybe it's for the better Maybe we're better off this way Maybe it's for the better Maybe there's just no more words to say コメント 名前 コメント
https://w.atwiki.jp/keroro00innovator/pages/3281.html
Shadow and Truth Shadow and Truth アーティスト ONE III NOTES 発売日 2017年2月22日 レーベル ランティス デイリー最高順位 7位(2017年2月24日) 週間最高順位 9位(2017年2月28日) 月間最高順位 26位(2017年3月) 年間最高順位 188位(2017年) 初動売上 3889 累計売上 8576 収録内容 曲名 タイアップ 視聴 1 Shadow and Truth ACCA OP 2 Our Place ランキング 週 月日 順位 変動 週/月間枚数 累計枚数 1 2/28 9 新 3889 3889 2017年2月 32 新 3889 3889 2 3/7 15 ↓ 1534 5423 3 3/14 15 → 955 6378 4 3/21 ↓ 579 6957 5 3/28 529 7486 6 4/4 437 7923 2017年3月 26 ↑ 4034 7923 7 4/11 417 8340 8 4/18 236 8576
https://w.atwiki.jp/outpost_saga/pages/24.html
Saga/Outpost/Misc 探査対象のコブナント跡 探査対象のコブナント跡 探査用の呪文とアイテムの開発計画 建物の地下を透視出来るIn呪文 建物などの地下など地中を移動出来る様になる呪文 緊急脱出用呪文やアイテム Rudiaria 第3回プレイ前の相談 第2回プレイで判明した事 第2回プレイ前の相談 House Mercereの記録 要約 年表 Oakdell 第3回プレイ前の相談 第2回プレイで判明した事 第2回プレイ前の相談 House Mercereの記録 要約 年表 Treveroum 第3回プレイ前の相談 第2回プレイで判明した事 第2回プレイ前の相談 House Mercereの記録 要約 年表 Rheinstein 第3回プレイ前の相談 第2回プレイで判明した事 第2回プレイ前の相談 Mercere Houseの記録 要約 年表 plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; 名前 コメント 探査用の呪文とアイテムの開発計画 どんな呪文を作れば探査出来るのか? 建物の地下を透視出来るIn呪文 建物などの地下など地中を移動出来る様になる呪文 緊急脱出用呪文やアイテム Rudiaria 第3回プレイ前の相談 plugin_areaedit is not found. please feed back @wiki. }; 名前 コメント 第2回プレイで判明した事 どうやら現在は領主の城として使われている、Rudesheim近くの四角い建物がコブナント跡。 現在はRheingauer Weinmuseumになっている。 第2回プレイ前の相談 plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; 名前 コメント House Mercereの記録 Crumena fiius of Mercere, 1032AA = 893AD The covenant of Rudiaria is located on the right bank of the River Rhein, opposite the town of Bingen, some twenty miles downstream from Mainz. The fortress of the covenant is partially visible from Bingen, and they have a number of boatmen often to be found dockside who should be willing to ferry Redcap across the river. Google mapでBingenを探すとこんな感じ。向かい岸にCovenantっぽい砦跡を探せばよさそう。 Bingen @ Google Map 要約 Diabolismに手を出した疑い。事故の原因ははっきりしない。 年表 892AD The First Tribunal sponsers a proposal for a new covenant, Rudiaria, affiliated to House Flambeau, which is duly founded. The tribunal asserts Rudiaria s ownership of all magical sites along the river Rhine between the town of Meinz and Cologne. 893AD Mercere Houseによる行き方の記録 962AD The Tribunal has heard charges of diabolism brought against Eginolf of House Flambeau of Rudiaria covenant, which remain unproven. Reports of malefic activity in the vicinity of Rudiaria are, however, noted with disapproval, and that covenant is therefore ordered to investigate and report within seven years. The magi of Rudiaria are also urged to redouble their efforts to avoid disturbing the mundanes of the region. 969AD House Mercere reports that Rudiaria covenant has been destroyed -- burnt down in an apparent catastrophic magical accident, with all of its magi slain or missing. Diabolic involvement is suspected, though the exact cause is not revealed. It is noted that this event coincided with a crippling famine in the region, which has contributed to mundane unrest. Declarations of regret are heard for the believed loss of these magi. 976AD House Mercere reports that nothing is salvageable grom the former covenant of Rudiaria, and that the site has been sanctified by a local archbishop from Meinz. Oakdell covenant s claim of ownership of all sites formaly belonging to Rudiaria is refused. Oakdell 第3回プレイ前の相談 plugin_areaedit is not found. please feed back @wiki. }; 名前 コメント 第2回プレイで判明した事 とりあえず、左折するとコブナントに行ける目印の石までは確認出来た。faerie magicなregio, 魔法の痕跡なし。 最寄りの村はベースキャンプに出来そう。 第2回プレイ前の相談 plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; 名前 コメント House Mercereの記録 Harundo, follower of Mercere, 1075AA = 1036AD Oakdell covenant is some dozen miles within the Westerwald forest. It is not easily reached from the Rhine direct, rather is is better to take a boat from Koblentz to the village Ems just up the River Lahn. From there the covenant can be reached in the half a day take the forest track northwards, asking for the village of Herschbach. After two hours, turn left -- westwards -- at the standind stone. The magi of Oakdell are rather unwelcoming and secretive, so I do not recomend that you visit frequently. I have not heard of any threats from the fay of the Westerwald. Google MapでHerschbachを探すと見つかる。 Herschbach @ Google map もう少しずるをしないやり方だと、Koblentzから川を辿ったらBad Emsが見つかった。 Bad Ems @ Google Map 上で探したHerschbachはBad Emsから北に30km弱離れている。 Bad Emsから2時間=10km程度と考えると、10km北のちょい西にHillscheidという街があるのでこのあたりなんじゃないかなぁ。 Hillscheid @ Google Map 要約 Diedne主体のcovenantだったが、Schism Warで滅ぼされてそれっきり 年表 934AD The covenant of Oakdell is founded by magi of House Diedne in the Westerwald, just to the east of the Rhine, with the sponsership of magi of the First Tribunal. It is clarified that Oakdell is forbidden from infringing on the territory of Ruderia covenant. 976AD House Mercere reports that nothing is salvageable grom the former covenant of Rudiaria, and that the site has been sanctified by a local archbishop from Meinz. Oakdell covenant s claim of ownership of all sites formaly belonging to Rudiaria is refused. 997AD Oakdell covenant brings charges of espionage and of meddling in their affairs against magi of Durenmar covenant. These spurinous claims are unproven. 1004AD Severus Maximus of House Flambeau declares Wizard War against Caithlinn of House Diedne (of Oakdell covenant). Magus Cirion of Tremere declaires Wizard War against Pietro of House Diedne (of Oakdell covenant). 1016AD It is reported that the covenant of Oakdell was razed to the ground, with all of its magi of House Diedne slain during the recent Schism war. Treveroum 第3回プレイ前の相談 plugin_areaedit is not found. please feed back @wiki. }; 名前 コメント 第2回プレイで判明した事 現在はダビデさんのワイン屋になっている。 近くに廃屋がある。 第2回プレイ前の相談 plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; 名前 コメント House Mercereの記録 Ioanna, follower of Mercere, 1236AA = 1097AD Treveroum covenant is located in the city of Trier, on the Fleischstrasse. There is a marchant s shop which sells an assortment of luxury and esoteric wares --- identify yourself with the phrase "Pax Hermae," and you will be shown to the magi, who are housed in the rest of the building and below. You can usually be assured of a comfortable stay. Fleistrasse, TrierでGoogle Mapしてみる Fleischstrasse, Trier @ Google Maps 要約 Trierの街の中にある。Rome時代の調査の為に作られた。 Mundaneの事柄や教会に魔法で干渉し、結局教会関係者に滅ぼされた(と唯一の生き残りが言っている)。 年表 1088AD Magi Xantippes and Juria, both Jerbiton, and maga Selena Tibicena, House Bonisagus, announce their intention to establish a covenant in the city of Trier dedicated to recovering the lost secrets of the Romans. No sponsers of the proposed covenant are forthcoming from the covenants of Irencillia, Crintera, or Dankmar, and therefore the First Tribunal does not recognize this proposed covenant. 1095AD Magi Xantippes and Juria, both Jerbiton, and maga Selena Tibicena, House Bonisagus, together with Arliandus of Tremere, again announce their intention to establish a covenant in the city of Trier. The First Tribunal approves the founding of Treveroum covenant. 1097AD House MercereによるCovenantへの行き方の記録 1109AD Treveroum covenant brings charges against Valdus of House Tytalus for theft of vis, claiming that he has twice harvested from a site belonging to them. Valdus accepts that he harvested this vis, but argues that the site, lying outside the city walls of Trier, does not belong to Treveroum. He also claims that magi of Treveroum had neglected to harvest this vis for themselves. It is ruled that the site, being within a day s march from the covenant, belongs to Treveroum. However, it is noted that Treveroum has suffered no harm or loss of vis as a result of Valdus s actions. Valdus si therefore fined one pawns of vis and ordered to seek the permission of Treveroum before harvesting from the site again. 1151AD The murder of the Redcap Ioanna in the city of Trier is reported. The Tribunal expresses sincere regret. Magi of Treveroum covenant disavow any knowledge of the incident. A Quaesitorial investigation is ordered. 1158AD Magus Xantippes of House Jerbiton is found guilty of significant meddling in the affairs of mundanes, having repeatedly used Mentem magics of his own deviseing on the inhabitants of the city of Trier for personal enrichment, setting in place a chain of events which caused damage to relations between the Order of Hermes and the mundane world, and the death of the Redcap Ioanna. He is fined ten pawns of vis, ordered to distribute his accumulated fortune to the covenants of the First Tribunal equally, and charged to spend three seasons scribing a tome or tomes for the Great Library. 1165AD A Quaesitorial investigation into reported unrest in the city of Trier has revealed that magi of Treveroum covenant are guilty of interfering in the affairs of mundanes and the Churce, to the extent of causing possible harm to their sodales. Treveroum is fined fifty pawns of vis and warned in the strongest possible terms to repair relations with the inhabitants of Trier without delay. Treveroum is ordered to pay this fine by the next Tribunal. 1172AD Magus Scholastus of House Jerbiton of Treveroum covenant announces that he is the sole surviving member of his covenant, which is duly abolished. He announces that, due to the activities of local churchmen, in his opinion the city of Trier is currently not safe for magi to visit. He refuses to be drawn on further details and departs immediately for the Tribunal of the Glater Alps. It is later noted that the fine imposed on the former covenant of Treveroum remains in part unpaid. It is ruled that Scholastus is liable for the remainedr of this fine and a request is dispatched to the Greater Alps by redcap. Rheinstein 第3回プレイ前の相談 plugin_areaedit is not found. please feed back @wiki. }; 名前 コメント 第2回プレイで判明した事 現在はシェーンブルグ男爵の妾の子のRobertが城主に収まって、川の通行税を徴収している。 Robert一党はKaubの住人には評判が悪い。 でも、Trierの司教が悪い魔法使いだと言ったんだから、悪い魔法使いだったんだろ、ということでOoHが好意的に見られているともいえない。 第2回プレイ前の相談 plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; plugin_areaedit is not found. please feed back @wiki. }; 名前 コメント Mercere Houseの記録 Ioanna, follower of Mercere. 1265AA = 1126AD The covenant of Rheinstein proper is located on the tiny island of Pfalz in the Rhine between Bingen and Koblenz, near to the village of Kaub. This island is not to be confused with that one further upstream near Bingen, which is reputedly haunted and to be avoided. The covenant seemingly also occupies Burg Rheinstein, near Bingen, though the magi are not usually to be found there. Beware of the treacherous boating conditions of the Bingen Hole, and reavel only with an experienced crew on a sturdy vessel. という訳で、文章からGoogle Mapしてみるとこうなる。 Island of Pfalz near th the village of Kaub @ Google Map 要約 Treveroumのとばっちりで教会勢力に滅ぼされた。 年表 1123AD Magi Schwall of Bjornaer and Fulmonious of Tytalus found the covenant of Rhinestein in the Rhine Gorge with the sponsorship of the First Tribunal. Rheinstein simultaneously announce it will pay a tithe of three pawns of vis each Tribunal to every other covenant, for the next five Tribunals. 1126AD Ioanna, follower of MercereによるRheinsteinの場所に関する記述 この間、Treveroumの事件を参照。 1200AD Horst of House Mercere reports that Rheinstein covenant was attacked and destroyed by an army of irate mundanes, led by the archbishop of Trier. The fate of the magi of Rheinstein is unknown. Horst notes that their actions have in large part contributed to their demise, and may have caused undue attention to the Order of Hermes in the region. It is ruled that magi are forbidden from participating any form of magical activity in the Rhine Gorge for the next twenth years.
https://w.atwiki.jp/dattan-zin/pages/29.html
1977 North America Tour 11.11 – USA, Portland, Cumberland County Civic Centre 11.12 – USA, Boston, Gardens 11.13 – USA, Springfield, Civic Centre 11.15 – USA, Providence, Civic Centre 11.16 – USA, New Haven, Memorial Coliseum 11.18 – USA, Detroit, Cobo Hall 11.19 – USA, Detroit, Cobo Hall 11.21 – Canada, Toronto, Maple Leaf Gardens 11.23 – USA, Philadelphia, The Spectrum 11.24 – USA, Philadelphia, The Spectrum 11.25 – USA, Norfolk, Scope Arena 11.27 – USA, Cleveland, Richfield Coliseum 11.29 – USA, Washington DC, Capitol Centre 12.01 – USA, New York, Madison Square Gardens 12.02 – USA, New York, Madison Square Gardens 12.04 – USA, Dayton, University Arena 12.05 – USA, Chicago, Stadium 12.08 – USA, Atlanta, The Omni 12.10 – USA, Fort Worth, Tarrant County Convention Centre 12.11 – USA, Houston, The Summit 12.15 – USA, Las Vegas, Aladdin Centre 12.16 – USA, San Diego, Sports Arena 12.17 – USA, Oakland, County Coliseum 12.20 – USA, Long Beach, Long Beach Arena 12.21 – USA, Long Beach, Long Beach Arena 12.22 – USA, Inglewood, Forum 1978 European Tour 04.12 – Sweden, Stockholm, Ice Stadium 04.13 – Denmark, Copenhagen, Falkoner Theatre 04.14 – Germany, Hamburg, Ernst Merck Halle 04.16 – Belgium, Brussels, Forest Nationale 04.17 – Belgium, Brussels, Forest Nationale 04.19 – Holland, Rotterdam, Ahoy Hall 04.20 – Holland, Rotterdam, Ahoy Hall 04.21 – Belgium, Brussels, Forest Nationale 04.23 – France, Paris, Pavillion De Paris 04.24 – France, Paris, Pavillion De Paris 04.26 – Germany, Dortmund, Westfallenhalle 04.28 – Germany, Berlin, Deutchlandhalle 04.30 – Switzerland, Zurich, Hallenstadion 05.02 – Austria, Vienna, Stadhalle 05.03 – Germany, Munich, Olympiahalle UK Tour 05.06 – UK, Stafford, Bingley Hall 05.07 – UK, Stafford, Bingley Hall 05.11 – UK, London, Empire Pool 05.12– UK, London, Empire Pool 05.13 – UK, London, Empire Pool
https://w.atwiki.jp/diablo3story/pages/164.html
【編集の注意事項】 ・意訳を推奨しています。明らかに翻訳内容が間違っている時を除き、他者が翻訳した内容は消さないで下さい。 ・より良い翻訳を思いついた場合は、翻訳文を並べて記述してください。(既存の翻訳を削除しない)ですが、自信があれば上書きしても構いません。 ・併記された文章は折を見て管理人により1文に減少・修正され、全体の統一感を図ります。(2012/9/20追加) ・間違いや足りない会話があった場合、編集をお願いいたします。もしくは内容の一部(会話の1文)などを、下部コメントにてご連絡下さい。 【ACT 3-2】形勢の変わり目(TURNING THE TIDE) ▼ここから1ページ目[編集] 天冠の城壁《SKYCROWN BATTLEMENTS》 Sergeant Dalen What in the Hells was that? 今のは一体? Barbalian An illusion, to frighten you. 怖がらせるための幻影だ。 DemonHunter An illusion. I wouldn t worry about it. 単なる幻影。心配することはない。 Monk An illusion, nothing more. 単なる幻影。それだけだ。 WitchDoctor An illusion to drive fear into your heart. 恐怖に陥れるための幻影だろう。 Wizard An illusion, to frighten you. 怖がらせるための幻影です。 Sergeant Dalen We ve seen the fires you ve lit. Fear has no more hold on us! あんたが灯した炎が見えたからな。何も畏れはしない! Sergeant Dalen The catapults could break Azmodan s lines, but we can t raise them from their berths while demons swarm over the walls! カタパルト(投石器)があればアズモダンの戦列を崩す事ができるはずだ、だが魔物の群れが壁を乗り越えて来ている為に私達では起動できないのだ! NEW ![ ]Catapults raised in Stonefort (防衛区画《STONEFORT》でカタパルトを起動する 0/3)} Barbalian I ll raise the catapults and send those mongrels back to the hells that spawned them! オレ(アタシ)がカタパルトを起動しよう、野良犬どもは生まれ故郷の地獄に送り返してやる! DemonHunter I will raise the catapults and send Azmodan s legions to their deaths. 私がカタパルトを起動しよう、奴らの死体はアズモダン元へ届けてやるさ。 Monk I shall help your men and raise these catapults. The demons will feel fear. 私があなたの仲間を助け、カタパルトを起動しましょう。魔物達が恐怖を感じる番さ。 WitchDoctor Worry not. The catapults shall be raised and the demons will flee back to the hells that spawned them. 心配は無用。カタパルトはまもなく起動し、魔物たちも生まれ出でた地獄に逃げ帰っていくだろう。 Wizard Don t worry. I ll make sure the catapults are raised. The demons will truly feel fear! 心配しなくていい(わ)。カタパルトを起動させるのを約束しよう。魔物たちは恐怖を感じるだろう(でしょう)。 防衛区画《STONEFORT》 城砦の防衛拠点《BASTION S KEEP STRONGHOLD》 前クエストの最後に登場した Sergeant Dalen に話しかけていない、 もしくは当クエストをメニューから再開した場合は、ティラエルに話しかける事でクエスト開始。 Tyrael I can see the signal fires lit all across the keep and on the battlefield. The defenders rally to the fires. 城砦中に明かりを灯すのが見えたぞ、戦場へも広がっている。灯りを頼りに兵たちが集まっているのだ。 Tyrael But though the battlements are secured, we have bought ourselves no victory, only time. 城壁の安全はとりあえず確保できただろう、だがこれだけでは勝利に繋がりはしない。 Tyrael We need the catapults. But with the demons on the walls, the crews have been unable to raise them. 我々にはカタパルトが必要だ。だが魔物がいては作業兵が起動できないだろう。 Barbalian We must bring the catapults to bear. オレ(アタシ)達でカタパルトを起動させてやらねば。 DemonHunter We must prepare the catapults to protect the walls from more attacks. 更なる攻撃から城壁を守るため、私達でカタパルトを起動しなければ。 Monk We must bring the catapults to bear. 私達でカタパルトを起動させなければ。 WitchDoctor We will need the catapults to keep the walls safe. 城壁の安全を維持するために、私達にはカタパルトが必要だ。 Wizard We must prepare the catapults to protect the walls from more attacks. 更なる攻撃から城壁を守るため、私達でカタパルトを起動しなければ。 【選択肢】The Thrill of Battle (戦闘の高揚感) +... Tyrael I am once again filled with the thrill of battle. It has been too long since I have raised my blade against the forces of the Burning Hells. 戦う事の高揚感に私は再び満ち溢れている。かつて我が剣を掲げ灼熱の地獄の軍勢と相対した時はもうかなり前の話だ。 Tyrael I remember countless battles within the heart of Pandemonium, as my brethren and I risked everything to drive the demonspawn back to their hells. 万魔殿でのいつ終わるとも知れぬ戦いを思い出す、同胞達と私は全てをかけて奴らを地獄に追い返そうと奮起していた。 ▼Barbalian、▼Wizard Barbalian Battles to be celebrated in song, eh? 詩(うた)に語られている、偉大な者たちの戦いだな。 Wizard Those battles must have been something to behold. その戦いは壮絶であったに違いない。 Tyrael They were glorious. あぁ、栄光ある者達だ。 ▼DemonHunter DemonHunter A noble effort. 気高き行為だ。 Tyrael Yes, it was. あぁ、まさにその通りだった。 ▼Monk Monk Battles worthy of the gods themselves. 神々にも称えられる戦いだろう。 Tyrael I do not know your gods, friend, but they were indeed glorious battles. そなたらの神々の事は分からないが、彼らの戦いは確かに栄光あるものであった。 ▼WitchDoctor WitchDoctor The spirits do not know of these places or these battles. 精霊たちはそのような場所・その様な戦いを知らない。 Tyrael Your spirits are unaware of some glorious battles, then, my friend. そなたの精霊たちでも知らぬ栄光ある戦いもあったようだな、我が友よ。 [職業共通にもどる] Tyrael We waged our... Eternal Conflict since the light first broke upon creation. But now, for the first time, it feels as if its end is in sight. 我々は...創生の時より終わるとも知れぬ戦いを続けてきた。だが今、ここに来て終わりが見えてきたようだ。 【選択肢】Raising the Catapults (カタパルトの起動) +... Haedrig Eamon It will be difficult to break Azmodan s advance without the catapults brought to bear. The demons numbers are too great. In time, they will overrun us. アズモダンの軍勢相手にカタパルト無しじゃ難しいだろう。なにしろ数え切れんほどの数だからな。ほっとくと俺達は蹂躙されちまうだろうな。 Haedrig Eamon But if the catapults can be raised, our superior position may make all the difference. カタパルトさえ起動しちまえば、優位に事が運べるってもんだ。 【Tooth and Nail】 Villager I have a dagger now. It isn t much, but it will make them underestimate me. 私には短剣がある。十分とは言えないけれど、私を過小評価させるには使えるわね。(油断させると言う意味で) Barbalian Yes, it would. They are lucky you are not out on the walls. あぁ、その通りだな。奴らは運がいい、城壁の上にアンタが居ない訳だからな。 DemonHunter Your determination is your greatest weapon. Only a fool would ignore it. その確固たる意思こそが最高の武器となる。愚かな奴らはそれを疎かにするもんさ。 Monk If only every man who held a blade had your strength. 兵士達もあなたのような強さを持っているといいな。 WitchDoctor Only demons would be foolish enough to attack a mother protecting her cubs. 幼き子供を守る母親に手を出してしまうとは魔物は愚かなのだな。 Wizard Your courage is your greatest weapon. その勇気こそが、あなたの最高の武器となります。 【Other Ways】 Guard of the Keep (右) There s a hundred other places the demons could come at us. From below, for instance. 何処に居たって魔物から逃れる事はできないさ。この下も駄目そうじゃないか。 Guard of the Keep (左) You mean up through the keep? The fortifications are even tougher down there! この拠点が破られるって言いたいのか?ここの防衛力は万全だ、破られるわけがないだろ! Silmak%20the%20Fence%20Camp.jpg Silmak the Fence Let s see how the demons like it when our catapults are raining fiery death down on them, eh? 俺たちのカタパルトが起動して怒涛(どとう)の攻撃を奴らにしてやったら、奴らがどう思うのか見物だな、だろ? 【Last Stands】 Guard Sarth (上) Half of the weapons in this heap are covered in rust. What has the quartermaster been doing with his time? この武器の山の半分は錆びちまってる。補給係は何をやってるんだ? Guard Findal (下) Fighting alongside us for days, you fool. ここ数日間は戦闘に参加してるんだよ、馬鹿者が。 【Madness】 Drian It s madness out there. Please leave. Head south as fast as you can, and warn everyone you meet. 外は狂気に充ちてる。頼むから逃げてくれ。出来るだけ早く南に向かって、会う人全てに危機を伝えるんだ。 Nikola Will you come with me? 一緒に来てくれる? Drian You know I can t. それは出来ないって知ってるだろ。 Nikola Then I m staying. Put a sword in my hand and I ll fight alongside you. You re not getting rid of me that easily. なら私はここに残ります。私に剣を頂戴、あなたと一緒に戦うわ。あなたを簡単に手放しはしないわ。 [南の負傷した兵士達、近くに居ると4名がランダムで発言] Mortally Wounded Guard My guts are burning! 精も根も尽きた! Mortally Wounded Guard I think it poisoned me! 俺の体は病んじまった! Mortally Wounded Guard It won t stop bleeding. 血が止まらねぇ。 Hopeless Guard That huge centipede creature vomited demons down upon us! What chance do we have against something like that? あの巨大なムカデの化け物が魔物を吐き出すんだよ!あんな化け物相手にして何をしろって言うんだ? Hopeless Guard They never stop coming! 奴らを止める手立てはない! Hopeless Guard What are we going to do? 俺達は一体どうすればいいというのだ? Desperate Guard Damn it! If we had the catapults up, maybe there d be a chance! クソっ!カタパルトさえ起動できたら、きっとチャンスが生まれるのに! Desperate Guard I hear they re digging at the foundations. Is it true? 奴らが要塞の土台を掘り返そうとしていると聞いた。本当か? Desperate Guard We have to go on the assault. We can t just wait here to die! 俺達は戦いに行かねばならない。ここでただ死を待つ訳にはいかないんだ! Despairing Guard One of the flyers picked up Captain Haile! Gods, do you think he s dead? 空を飛ぶ魔物がヘイル隊長をさらって行っちまった!神様、隊長は亡くなったのでしょうか? Despairing Guard We kill them and they get up again! 幾ら殺しても起き上がってきやがる! Despairing Guard I can still hear them laughing! 奴らの笑い声がまだ聞こえる! 【Waiting】 Small Boy Did you see my da out there? He promised he was coming back. 外でパパを見なかった?帰って来るって約束したんだ。 Little Girl Do you think we re going to die? 私達死んじゃうの? Little Boy Don t be stupid. Mum says the walls are impentrable. 馬鹿なこと言っちゃ駄目だよ。このお城は壊れないってママが言ったもの。 Little Girl Why is she crying, then? じゃあなんでママは泣いてるの? 【Hope】 Villager You aren t going to leave, are you? I hear that you re the only reinforcements we re going to get. あなたはここに残るんでしょう?あなたは私達が得た唯一の援軍だって聞いたわ。 Barbalian You and your children will be safe. You must have hope. あんたとその子供はもう大丈夫さ。希望を持て。 DemonHunter I won t leave until the keep is secure and every last demon is dead in the snow. 要塞が堅持され、残った全ての魔物が雪の中で死体となるまでは去るつもりはない。 Monk The only reinforcements you will need. Have hope, I will keep you safe. あなたが必要とした唯一の援軍だ。希望を持ちなさい。私が守る。 WitchDoctor You and your children will be safe. You must have hope. あなたとその子供の安全は保障された。希望を持つのだ。 Wizard You and your children will be safe. You must have hope. あなたとその子供はもう安全だ(よ)。希望を持ちなさい。 Villager My husband said the same thing. What do you think happened to him? 夫も同じことを言っていたわ。彼が今どうしているのか、あなた知らない? 【選択肢】More Memory (他の思い出) +... Barbalian Tell me another story from your past. 他の思い出話を聞かせてくれ。 DemonHunter I would like to hear another story from your past. 他の思い出話を是非聞かせて欲しいものだ。 Monk Tell me another story from your past. 他の思い出話を聞かせてくれ。 WitchDoctor I would enjoy another story from your past. 他の思い出話を楽しみたいものだ。 Wizard I know I may regret this, but I d like to hear another story about your past. 他の思い出話を聞かせて貰わないと、きっと後悔するだろうな。 [聞くたびに内容が変わる。下記いずれか] ▼その1 Covetous Shen During the Festival of Masks many years ago, a lady stole my money pouch and kiss from me. Of course I had to catch her. 何年も前の仮面祭のときの話だが、ある淑女がワシに不意のキスをして、おまけに財布を盗んで行きおった。勿論捕まえなきゃならん。 Covetous Shen In those days, I was quite an athlete. I chased her halfway across the city s moonlit rooftops, wearing nothing more than a mask with a gigantic nose. それから数日間、ワシは完全に運動選手のようじゃった。月明かりが照らす家々の屋根を越え、ワシは全裸どころか巨大な鼻を持つ仮面のみを被った姿で、彼女を半ばまで追い詰めた。 Covetous Shen I never caught her, but I still remember her laugh. 結局逃がしたが、彼女の笑い声を未だに覚えとる。 ▼その2 Covetous Shen I once travelled with a Vecin wagon tribe for six months. It was one of the happiest times of my life! Until, of course, that night I drank too much of that delicious flaming cider, heheh. ワシはかつて六ヶ月に渡ってベシン放浪民族と共に旅をした。ワシの人生の中でも最良の時間の一つだった!そう、あの炎のように薫り立つ極上の果実酒で酔い潰れた晩までは、フフッ。 Covetous Shen I woke up in a beautiful married woman s bed with my trousers on my head so that I wouldn t lose them of course. Naturally, her husband came in just then. 目覚めたワシは美しい人妻のベッドの中にいた。なくさないようズボンを頭に巻き付けた姿でな。当たり前だが、彼女の夫が直ぐにやって来た。 Covetous Shen I had to leave in a hurry, of course, but I followed that wagon train for three more months, sneaking into her wagon whenever her husband finally fell asleep. 勿論急いで逃げなくちゃならんかったが、ワシは三ヶ月以上幌馬車の列をこっそり追い続け、件の夫が眠りに着くや、毎度こっそり人妻の許に忍び込んだんじゃ。 ▼その3 Covetous Shen I spent a particularly frozen winter in Scosglen many years ago, and I had always wondered if druids kept their clothes on after they shifted back to human form. 何年も前、ワシはスコスグレンで特に厳しい冬を過ごしたんじゃが、ドルイドは人間の姿に戻ったときに衣服を身に纏うのかどうか、いつも疑問に思っとった。 Covetous Shen It would have been impolite to ask, so in the interests of broadening my cultural horizons, I followed a lovely druid to her bathing pool. 直接尋ねるのも不作法だろうし、見聞を広げたいという思いもあって、ワシは可愛らしいドルイドが水浴びに行くのを尾行した。 Covetous Shen Moved by the moonlight and the spirit of cultural exploration, I began serenading her from the bushes. Ah, little druid, you re so lovely, druid, druid, druid, eheh... 月明かりと文化的探求の精神に突き動かされ、ワシは茂みの中から彼女に捧ぐセレナーデを歌い始めた。ああ、可憐なドルイド、なんと愛おしい、ドルイド、ドルイド、ドルイド、アーアー… Covetous Shen She chased me for three miles, snapping at my heels with her ferocious teeth. It was marvelous. 彼女はワシを3マイルも追いかけ回し、獰猛な牙でワシの踵(かかと)に噛み付いた。優雅な話じゃろ。 ▼その4 Covetous Shen I was once lost in the Dry Steppes. They don t come by their name lightly! No water, and the sun! An unbearable, unblinking eye! ワシはかつて乾燥したステップ(大草原)で遭難したことがある。如何にも飛び跳ねそうな軽快な名前だが、現実は違う!水は無い、日差しは強い!耐え難い、現実の冷徹な視線! Covetous Shen In my delirium, I decided that it would be cooler without any clothes on. So I wandered for three days, my skin ruby red, until I fell directly into a lucky oasis. 意識が朦朧(もうろう)とする中、服を全て脱ぎ捨ててしまえば少しは涼しくなるだろうと決断した。それから、ワシの肌はルビーのように赤く灼け、幸運にもオアシスに転げ落ちるまで三日の間彷徨った。 Covetous Shen Ah, to this day, I don t know if the stranded harem I found there was anything more than a wonderful and tremendously wicked hallucination... Eh, but who cares? ああ、そこで見付けた抗い難い魅力に充ちたハレムが、素晴らしくそしてひどく不道徳な幻覚ではなくて、現実のものであったのかどうか、今に至ってもワシには分からんのだ…。こんな話、興味あるかね? ▼その5 Covetous Shen A great long time ago, I decided to swim across the Frozen Sea. I had heard that beautiful aquatic women swim in its depths, and I wanted to make their acquaintance. 大昔、凍て付いた海を泳いで渡ろうと決めたことがある。水中に棲む美しい女達がその海の深淵にいると聞き、知己を得ようと思ったのだ。 Covetous Shen I never found them, sadly, and I nearly drowned before I was rescued by a ship of female pearl divers. They allowed me to stay on as a cook for some time, and learn their ways. 残念ながら見付けられず、その上溺れて死にかけて、真珠採りの海女さんの船に助けられた。彼女達は暫くの間ワシがコックとして船に留まることを許してくれ、色々教えてくれた。 Covetous Shen For instance, did you know that you can swim faster if you wear no clothes at all? 例えば、素っ裸ならより速く泳げることを知っとったか? ▼その6 Covetous Shen My tenth wife was a lovely barbarian. She was a good two hands taller than I. A stunning woman. ワシの十番目の妻は可愛らしいバーバリアンだった。彼女はワシより腕二本分背が高かった。痺れるような良い女だ。 Covetous Shen Our marriage ended abruptly when she discovered that I had been visiting her ten closest friends while she was away on raids. ワシらの結婚生活は突然終わってしまった。妻が遠征している間、彼女の十人の親友の許へ通っていたのがバレたときに、な。 Covetous Shen She threw me off a cliff! Luckily, my head broke the fall. That may be why I still can t remember her name. What was her... 妻はワシを崖から放り投げた!幸いにも頭を打っただけで済んだが、それが彼女の名前を未だに思い出せない理由だろう。何と言ったかな…。 【Who Else?】 Marta I m not leaving, Rondal, and that s final. If I went, who would tell you that your left vambrace is unbuckled? 私はまだ離れないよロンダル、それは最期の時よ。私が行くのなら、誰にその手甲の留め金を外すように頼めばいい? Rondal Well, this time, I mean it. You... Huh? No, it isn t! あぁ、今回は...そうだな。お前に...ん?違う、そうじゃないだろ! Marta Ahahaha, you still looked, dear. アハハハ、まだ大丈夫そうじゃないか、あんた。 【The Larder】 Former Mayor Holus There s a terrible stench coming up from below. Oh no! What if the demons have infested the larder? 下から恐ろしく酷い臭いが上がって来るんだ。まさか!魔物達が食料庫を汚染してるんじゃないのか? ※補足:DHの返答から予想するに、この男は自前の食料を皆に分け与えず、食料庫に保管していると思われる Barbalian Then you will have finally found a cause worth fighting for. なら、アンタはやっと戦うに値する全うな理由を手に入れたって事だな。 DemonHunter You mean you haven t been giving your rations to the half-starved children over there? つまりお前は、自前の食料をそこらで餓死しかけている子供に分け与えていないという事だな? Monk That is what alarms you? You are a sad man. それが何だというのだ?哀れな男だ。 WitchDoctor This? This is what alarms you? That demons might be eating your chickens? この臭いが?これが何だというのだ?魔物達がお前の食料を食べていると? Wizard If you are so troubled, perhaps you should go investigate? そんなに困っているのなら、自分で調べに行ってみればどうだ(どうですか)?dddd ▼ここから2ページ目[編集] 武器庫《THE ARMORY》 【選択肢】Hopes (希望) +... LeahLeah I m glad this is almost done. I don t... I don t think I have much time left. 終わりが近いのが嬉しいわ。私は...私がそれまで持つか分からないけれど。 Barbalian Do not say that. Think of all the things you want to do in your life--the inn you want to build. Your safe place. そんな事を言うもんじゃない。オマエの人生でやりたい事を思い出すんだ――宿屋をしたいと言ってたじゃないか。オマエの安らぎの場所だぞ。 DemonHunter Don t say that. You have a full life ahead of you. Do you remember that inn you wanted to build? Your safe place? そう言った事は口にするものではない。アンタには残りの人生がたっぷり続いている。宿屋を建てたいと言っていたのを思い出せるか?そこがアンタの安らげる場所だろ? Monk You are stronger than your fear. Remember the inn you would build. A safe place. Draw strength from that dream. あなたは己の恐怖より強い意志を持っている。建てたいと言っていた宿屋を思い出せ。安らげる場所だ。その夢から己の強さを引き出すのだ。 WitchDoctor It is the influence of the stone that makes you lose hope. Remember the inn you wish to build. Your safe place. 石がそなたから希望を失わせようとしているのだ。建てたいと言っていた宿屋を思い出すのだ。そなたの安らぎの場所を思い出せ。 Wizard Don t say that. Think of all the things you want to do with your life--the inn you want to build. Your safe place. そんな事を言ってはいけない(わ)。あなたが生涯をかけてやりたいといっていた事を思いだすんだ――宿屋を建てたいと言っていただろう(でしょう)?あなたの安らげる場所です(よ)。 LeahLeah No, you were right. There is no safe place for anyone. Look around us. If this keep can t protect us, what chance would a silly little inn have? 違うわ、かつてはそうだったけれど。誰にも安全な場所なんてないわ。私達のこの状況を見てよ。この拠点が私達を守れなければ、宿屋を手に入れる機会なんて無いでしょう? 【選択肢】Dreams (夢) +『Hopes』選択後に出現 Barbalian Listen to me. We all find safety in our own ways. While I find it in strength of arms, you can find it within the inn you will build. よく聞くんだ(聞きな)。我々は皆、自らの手で安息の場を見つけるものだ。オレ(アタシ)は自前の強さでそれを手に入れている、オマエ(アンタ)は自分で建てようとしている宿の中でそれが見つかるはずだ。 Barbalian Safe places are won through sacrifice and pain. You are making that sacrifice now, and you will live to see your dreams fulfilled. I swear it. 安息の場は犠牲と痛みを乗り越えた先にある。オマエ(アンタ)は今まさに犠牲を払っている時だ、もうすぐで夢に満ち溢れた生活ができるようになる。約束しよう。 DemonHunter I m sorry for criticizing your inn earlier. It was a fine idea, and I think that you really should pursue it. That is the life you were truly meant to have. 確かに宿屋の話は早すぎたな。でもいいアイデアじゃないか、アンタが追いかけるべきものだ。それこそがアンタが求めていた人生なんだろう。 DemonHunter As long as you can imagine a future, you will still have hope, Leah. And hope is our most important weapon in this battle. 可能な限り未来を想像し、希望を持つんだ、リア。この戦いにおいて希望こそがもっとも大切な武器なのだから。 Monk Someday, when this is all over, I will go and visit the inn that you build. When the world is safe and all of this is a distant memory. いつの日か、この戦いが終わったら、あなたが建てる宿屋に行きましょう。世界に平和がもたらされれば、全ては遠い記憶となる。 Monk You will hold the stone together. I know it. あなたならその石をもう暫し抑えられるはずだ(よ)。出来るさ。 WitchDoctor Your strength is protecting us all, Leah. It should not be long now. Azmodan will be dead, and the soulstone will no longer be your burden to bear. そなたの力が我々全員を護っているのだ、リア。だがそれもそう長い間ではない。アズモダンは間もなく死を迎える、そうすればソウルストーンがそなたを苦しめる事は無くなるだろう。 Wizard Listen to me. We all find safety in our own ways. While I find it in knowledge and magic, you can find it within the inn you will build. よく聞きなさい。私たちは皆、それぞれの道を歩み安息の場を見つけているのです。私が知識や魔法によってそれを見つけているように、あなたが建てる予定の宿にもきっとそれは見つかります。 Wizard Your sacrifice and pain are the very things it takes to make a safe place in this world. You will live to see your dreams fulfilled, I promise. あなたの痛みや犠牲にしたものは大きい、でもそれがこの世界に安息の場をもたらしてくれるだろう(でしょう)。夢に満ち溢れた生活をあなたはできる。私が約束しよう(しましょう)。 LeahLeah The demonic rage is building up again. But I can do this. I know I can. Thank you. また蠢(うごめ)き始めたみたいね。でも私ならできるはずよね。うん、やるわ。ありがとう。 【選択肢】Suffering (苦難) +... Barbalian It must be terrible to see your daughter suffer this way. 己の娘が苦しんでいる姿を目の当たりにして、そのように平静でいられるとはな。 己の娘がこのように苦しむのは、辛いだろう。(非難や疑念、感心より同情のニュアンスが感じられたので変更してみました) DemonHunter I don t see how you can stand here while Leah is in so much pain. リアが苦痛に苛まれているというのに、どうしてそうも平然としていられるのか。 Monk I hope that Leah is strong enough to endure this suffering. リアがこの苦難に耐えられるだけの強さを持っていると願っている。 WitchDoctor The suffering your daughter endures must weigh heavily upon you. 娘が苦痛に耐えている様は、そなたにとっても大変な重荷であろう。 Wizard It must be hard for you to see your daughter suffer like this. 娘がこの様に苦しむ姿を見守るのは、あなたにはとても辛いことでしょう。 AdriaAdria Everyone suffers. But to do so for a cause greater than oneself--that is the mark of a true hero. My daughter is everything I hoped she would be. 誰もが苦しんでいる。けれど自分自身よりも大きな大義のために行動すること、それこそが真の英雄の証。娘がそうである事を望むわ。 Leah%27s%20Belongings.jpg 南の部屋に『Leah s Journal, Part 14』 城砦の防衛拠点《BASTION S KEEP STRONGHOLD》 [防衛区画《STONEFORT》へ移動] 防衛区画《STONEFORT》 【Barely Survived】 Captain Haile Thank the heavens you re here. We re down to four lads until reinforcements arrive. あなたが来てくれてありがたい。増援が来るまでに4人に減ってしまった。 Captain Haile Trouble is, the lift stopped. We can t see what went wrong through all the muck down there. 問題はリフトが止まったことだ。どこも傷んでいて何が原因なのか分からないのだ。 [Enchantressを連れていると] Enchantress This sounds ominous. 不穏な音がするわ。 [木製の格子が吹き飛ぶ] Captain Haile Oh, what now? む、今のは何だ? Guard of the Keep More of the brutes from below, Captain! What do we do? 隊長、下から奴らが!いったいどうすれば? [Scoundrelを連れていると] Scoundrel Kill them, I d say! 殺すしかねぇな! Captain Haile Private, if you need to be told which end of the sword goes where, you haven t been paying attention! 余計な世話かもしれんが、剣の動きに注意してくれ! Captain Haile Fight to your last breath, lads! お前ぇら、死ぬまで戦うぞ! NEW ![ ]Defeat the demon ambush (待ち伏せしていた魔物を打ち倒す)} Captain Haile The lift is moving again! Hold steady, lads! Reinforcements are on their way! リフトが動いてるぞ!お前ぇら構えろ!新手が来るぞ! Captain Haile Demons! Get ready, men! 魔物どもめ!さぁ行くぞ! [殲滅完了] Captain Haile Victory! 勝ったぞ! COMPLETE ![〆]Defeat the demon ambush (待ち伏せしていた魔物を打ち倒す)} [カタパルト1機目の前で] Sergeant Burroughs You must be the one that lit the signal fires! Help me free the recruits so they can raise this catapult! Over here! あんた篝火(かがりび)を点けてくれた人か!作業員を出すのを手伝ってくれ、そうすればカタパルトを起動できる!こっちだ! NEW ![ ]Destroy the Barricade (バリケード前の安全を確保する)} [バリケード前を掃討] Sergeant Burroughs Excellent! Let s protect the recruits while they raise the catapult! 素晴らしい!次は作業員がカタパルトを上げている間、彼等を護らねば! COMPLETE ![〆]Destroy the Barricade (バリケード前の安全を確保する)} NEW ![ ]Protect the recruits as they raise the catapult (カタパルトを起動するまで作業員を護衛する)} [カタパルト起動完了、下記セットのいずれか] ▼セット1 Lift Operator We ve done it! 俺達はやったぞ! Lift Operator This ought to send them fleeing back to their pits! これで奴らを巣穴に追い返してやろうぜ! ▼セット2 Lift Operator The catapult is raised! カタパルトは上がったぞ! Lift Operator We ll have them on the run in no time! 奴らに逃げる時間は与えねぇ! ▼セット3 Lift Operator We did it! The catapult is raised. やったぞ!カタパルトは上がった! Lift Operator They ll regret ever showing their ugly faces in Bastion s Keep! 奴らはあの醜い面で拠点に来た事を後悔するぜ! UPDATE ![〆]Catapults raised in Stonefort (防衛区画《STONEFORT》でカタパルトを起動する 1/3)} COMPLETE ![〆]Protect the recruits as they raise the catapult (カタパルトを起動するまで作業員を護衛する)} [道中で兵士が。その1] Guard of the Keep Fight with everything you ve got! 持てる全てを出し切って戦え! [道中で兵士が。その2] Guard of the Keep They re coming back. Ready yourselves! 奴らが戻ってくるぞ!構えろ! [カタパルト2機目の前で] Lieutenant Lavail Scouts report that more of those wretched demon hell bearers will be here any moment! 偵察の報告によると、あの忌まわしい魔物を運搬する奴等がまもなくここへ来るらしい! Lieutenant Lavail The soldiers need to be protected. The platform will rise more quickly if we don t lose men! 兵士達を護る必要がある。彼等を失わなければ昇降台は早く上がるからな! [カタパルト起動完了](作業員達の発言は1機目同様のため省略) UPDATE ![〆]Catapults raised in Stonefort (防衛区画《STONEFORT》でカタパルトを起動する 2/3)} COMPLETE ![〆]Protect the soldiers raising the catapult (カタパルトの起動中、兵士達を護衛する)} [カタパルト3機目の前で] Barbalian Are you alone up here? 孤立したのか? DemonHunter It looks as if you re alone up here. 孤立しているようだな(ね) Monk Do you fight alone? 一人で戦っているのか? WitchDoctor Are you alone here? そなた一人だけか? Wizard Are you alone up here? 孤立しているのか?(ですか?) Lietenant Clyfton Of course I m bloody well alone! Everyone else has gone and died, but I ll be damned if I ll leave my post! その通りだ、血まみれで一人さ!他の奴は逃げるか死んだよ。俺は任務を放棄するぐらいなら地獄に落ちたほうがマシだ! Lietenant Clyfton Make yourself useful and spin that winch! 役立とうってなら、その巻き上げ機を回せ! NEW ![ ]Use the Winch to raise the catapult (ウィンチを巻き上げてカタパルトを起動させる)} [ウィンチを巻き上げてカタパルトを上昇させる] [襲ってくる魔物を倒していると] ▼その1 Lietenant Clyfton Oh, my mistake. I thought you came over here to help lift this catapult. I didn t realize you were here for the bloody scenery! 勘違いしていたようだ。あんたはカタパルトを上げるのを手伝ってくれると思っていたんだが。何であんたは血まみれになってるんだ! [Scoundrelを連れていると] Scoundrel Would you kindly shut up? 少し黙っててくれないか? ▼その2 Lietenant Clyfton Catapult, I am not strong enough to lift you alone. Could you please ask my friend over there to lend a bloody hand? カタパルトは、私一人じゃ上げられないぞ。その血まみれの手を少しお借りいただけないかね? ▼その3 Lietenant Clyfton Oh, right, don t mind me. I ll just bloody well carry on trying to raise the great bloody catapult on my own, shall I? あー、分かった、私のことは気にしないでいい。この特大のカタパルトを一人で持ち上げるので私も血まみれなんだ、だろ? ▼その4 Lietenant Clyfton I... can t... believe you re... making me... do this... on my own! 私は...信じ...られんよ... 私だけに... これを... させるとは! [Enchantressを連れていると] Enchantress Stay calm. We will aid you when we are ready. 落ち着きなさい。これが終わったら手伝いますから。 [カタパルト起動完了] Lietenant Clyfton Done! I... uh... promised Captain Haile I d watch my temper. Do me a favor and don t mention that I shouted at you a little, all right? 終わった!あぁ...私は...ヘイル隊長に約束したんだ、短気にはならないと。なぁアンタにさっき言った事は気にしないでくれ、頼むよ、な? COMPLETE ![〆]Use the Winch to raise the catapult (ウィンチを巻き上げてカタパルトを起動させる)} COMPLETE ![〆]Catapults raised in Stonefort (防衛区画《STONEFORT》でカタパルトを起動する 3/3)} NEW ![ ]Return to the Bastion s Keep Stronghold (城砦の防衛拠点《BASTION S KEEP STRONGHOLD》へ戻る)} [タウンポータルで拠点に戻る] 城砦の防衛拠点《BASTION S KEEP STRONGHOLD》 Azmodan While you tinkered with your paltry catapults, my demons breached the depths of your keep. お前達が取るに足りぬカタパルトをいじっている間に、我が配下達が砦の下層に穴を開けたぞ。 Azmodan Once they ve claimed the Black Soulstone for me, your entire world will burn. あとは彼等にブラック・ソウルストーンを手に入れろ命じるだけで、お前達は終わりだ。 話しかけると次のクエスト 破られた城壁(THE BREACHED KEEP) 開始 【コメント注意事項】 ・既存の翻訳文章への指摘は、可能なら代替案(翻訳)を考えて当該の翻訳文章に並べて直接ページの編集をお願いいたします。 (既存の翻訳を削除せず、ご自分の翻訳を2行目に追加してください。管理人が後に良いと判断した翻訳のみ表示するように変更します) ・代替案が思い浮かばない場合は、翻訳者に失礼のならないよう、優しい文章で指摘してください。 ・ご指摘の際は、対象の箇所が特定できる原文の一部を記載下さい。 ・このコメント内で議論をしないで下さい。ご指摘、ご意見のみご報告下さい。 ・良識が欠けていたり、意義の無いコメントは削除させていただきます。 冒険者名 コメント すべてのコメントを見る Thanks this help alot I just published my poetry book “The Birth of Flow” and I currently have friends and family that would like a autographed copy…I am so humbly blessed…Isalon Taylor Replica Cartier love bracelet girl 18k yellow gold https //cartierlovebraceletwomenyellowgold.wordpress.com/ -- (Replica Cartier love bracelet girl 18k yellow gold) 2015-01-23 14 59 28 ブランド時計コピーしてたくさん種類に分けます。たとえば:ロレックススーパーコピー時計、シャネルスーパーコピー時計、ガガミラノスーパーコピー時計、ブライトリングスーパーコピー時計、オメガスーパーコピー時計、IWCスーパーコピー時計、ウブロスーパーコピー時計、カルティエスーパーコピー時計、オーデマピゲスーパーコピー時計、フランクミュラースーパーコピー時計、パテックフィリップスーパーコピー時計、パネライスーパーコピー時計、タグ ホイヤースーパーコピー時計、ブルガリスーパーコピー時計、ショパールスーパーコピー時計、ゼニススーパーコピー時計、ルイヴィトンスーパーコピー時計、ピアジェスーパーコピー時計、フェラーリスーパーコピー時計各種ブランド時計コピーの2014年新作最N品:http //www.watchhighquality.com/ スーパーコピースカーフ http //www.cheapscarfcopy.com/ ブランド時計コピー http //www.watchhighquality.com/ -- (ブランド時計コピー) 2014-05-22 14 24 15
https://w.atwiki.jp/vocaloidenglishlyric/pages/320.html
【Tags GonGoss Miku W tW】 Original Music Title White Letter Music Lyrics written, Voice edited by GonGoss Music arranged by GonGoss Singer 初音ミク (Hatsune Miku) Fanmade Promotional Video(s) Click here for the original Japanese Lyrics English Lyrics (translated by soundares): Through a break in the clouds Flip Flop Strange(wonder) letter arrived Small pretty envelope (With) Address in true-red and pressed flower Inside was blank letter [ ](space) line-break... that s about it Words, not any written Yet I can understand the content It was written to come "Here" When I notice (it,) I had come to "here" Invisible man was waiting I couldn t see but (it) was a man The voice, I couldn t hear Couldn t hear it though (we) got through I was told to find "That" So I started to look for "That" Without wavering(hesitation) Without a reason I ll continue on looking Tomorrow... maybe it ll be found Location of "That" Hoping (it will) I searched a lot of place It wasn t in a valley of buildings I dug sand pool but wasn t there It wasn t there beyond wall I m still looking for "that" now... Today again, I m looking for "that" Through a break in the clouds Flip Flop Through a break in the clouds Flip Flop Flip Flop Romaji lyrics (transliterated by haru47): kumo no kirema kara hirahira fushigina tegami ga todoi ta chiisasai kireina fuutou makkana atena to oshibana naka ni wa kuuhaku no tegami [ ](supeesu) kaigyou sore dake kotoba wa nani mo kai te nai soredemo naiyou ga wakaru "koko" ni koi to kai te atta kizuke ba "koko" made ki te i ta mie nai hito ga matte i ta mie nai keredo hito datta sono koe wa kiko e nakatta kiko e nai keredo tsuujita "sore" wo sagashi te to iwa re ta dakara "sore" wo sagashi hajime ta mayoi mo naku riyuu mo naku sagashi tsuzukeru no asu mitsukaru kamo "sore" no arika kitaishi te iron na tokoro wo sagashi ta biru no tanima ni wa nakatta sunab wo hotte mo nakatta kabe no mukou nimo nakatta ima demo "sore" wo sagashi te ru・・・ kyou mo "sore" wo sagashi te iru・・・ kumo no kirema kara hirahira kumo no kirema kara hirahira hirahira
https://w.atwiki.jp/duke15/pages/14.html
Hibernate intro notes Create POJO class package hello; public class Message { private Long id; private String text; private Message nextMessage; private Message() {} public Message(String text) { this.text = text; } public Long getId() { return id; } private void setId(Long id) { this.id = id; } public String getText() { return text; } public void setText(String text) { this.text = text; } public Message getNextMessage() { return nextMessage; } public void setNextMessage(Message nextMessage) { this.nextMessage = nextMessage; } } Simple Hibernate operations package hello; import java.util.*; //import org.hibernate.classic.*; import org.hibernate.classic.Session; import org.hibernate.cfg.*; import org.hibernate.Transaction; import org.hibernate.SessionFactory; public class main { public static void main(String[] args) { Configuration cfg = new Configuration(); cfg.setProperties(System.getProperties()); cfg.configure(); // cfg.addResource("hello/Message.hbm.xml"); // cfg.setProperty("hibernate.dialect", "org.hibernate.dialect.MySQLDialect"); SessionFactory sessions = cfg.buildSessionFactory(); //Session session = getSessionFactory().openSession(); Session session = sessions.openSession(); Transaction tx = session.beginTransaction(); Message message = new Message("Hello World"); session.save(message); //--- message = (Message)session.load(Message.class, new Long(1)); message.setText("Greetings Earthling"); Message nextMessage = new Message("Take me to your leader (please)"); message.setNextMessage(nextMessage); //--- tx.commit(); session.close(); // Session newSession = getSessionFactory().openSession(); Session newSession = sessions.openSession(); Transaction newTransaction = newSession.beginTransaction(); List messages = newSession.find("from Message as m order by m.text asc"); // List messages = newSession.createQuery("from Message as m order by m.text asc").list(); System.out.println(messages.size() + " message(s) found "); for (Iterator iter = messages.iterator(); iter.hasNext(); ) { message = (Message)iter.next(); System.out.println(message.getText()); } newTransaction.commit(); newSession.close(); } } Top level configuration files in unmanaged environment Properties can be specified in hibernate.properties or hibernate.cfg.xml. The latter has higher precedence. hibernate.properties hibernate.connection.driver_class com.mysql.jdbc.Driver hibernate.connection.url jdbc mysql //localhost/sampledbname hibernate.connection.username user hibernate.connection.password password hibernate.dialect org.hibernate.dialect.MySQLDialect # hibernate.c3p0.min_size 5 # hibernate.c3p0.max_size 20 # hibernate.c3p0.timeout 300 # hibernate.c3p0.max_statements 50 # hibernate.c3p0.idle_test_period 3000 hibernate.connection.pool_size 1 hibernate.c3p0.max_size 2 hibernate.c3p0.min_size 2 hibernate.c3p0.timeout 5000 hibernate.c3p0.max_statements 100 hibernate.c3p0.idle_test_period 3000 hibernate.c3p0.acquire_increment 2 hibernate.c3p0.validate false hibernate.cfg.xml !DOCTYPE hibernate-configuration PUBLIC "-//Hibernate/Hibernate Configuration DTD 3.0//EN" "http //hibernate.sourceforge.net/hibernate-configuration-3.0.dtd" hibernate-configuration session-factory property name="show_sql" true /property property name="connection.driver_class" com.mysql.jdbc.Driver /property property name="connection.url" jdbc mysql //localhost/sampledb /property property name="connection.username" user /property property name="connection.password" password /property property name="dialect" org.hibernate.dialect.MySQLDialect /property property name="connection.pool_size" 1 /property property name="current_session_context_class" thread /property property name="cache.provider_class" org.hibernate.cache.NoCacheProvider /property property name="c3p0.min_size" 5 /property property name="c3p0.max_size" 20 /property property name="c3p0.timeout" 300 /property property name="c3p0.max_statements" 50 /property property name="c3p0.idle_test_period" 300 /property property name="hbm2ddl.auto" create /property mapping resource="hello/Message.hbm.xml"/ /session-factory !-- session-factory name="foo" property name="show_sql" true /property mapping resource="org/hibernate/test/legacy/Simple.hbm.xml"/ class-cache class="org.hibernate.test.legacy.Simple" region="Simple" usage="read-write"/ /session-factory -- /hibernate-configuration Config file for persistent class hello/Message.hbm.xml ?xml version="1.0"? !DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD//EN" "http //hibernate.sourceforge.net/hibernate-mapping-3.0.dtd" hibernate-mapping class name="hello.Message" table="MESSAGES" id name="id" column="MESSAGE_ID" generator class="increment"/ /id property name="text" column="MESSAGE_TEXT"/ many-to-one name="nextMessage" cascade="all" column="NEXT_MESSAGE_ID"/ /class /hibernate-mapping log4j.properties ### direct log messages to stdout ### log4j.appender.stdout=org.apache.log4j.ConsoleAppender log4j.appender.stdout.Target=System.out log4j.appender.stdout.layout=org.apache.log4j.PatternLayout log4j.appender.stdout.layout.ConversionPattern=%d{ABSOLUTE} %5p %c{1} %L - %m%n ### root logger option ### log4j.rootLogger=warn, stdout ### Hibernate logging options ### log4j.logger.org.hibernate=warn build.xml project name="hibernate_hello" default="compile" basedir="." description Hibernate hello world /description property name="src" location="."/ property name="build" location="."/ property name="hibernate.jar" location="c /usr/local/hibernate-3.1/hibernate3.jar"/ property name="mysqljdbc.jar" location="c /usr/local/mysql-connector-java-3.1.12/mysql-connector-java-3.1.12-bin.jar"/ property name="dom4j.jar" location="c /usr/local/lib/dom4j-1.6.1.jar"/ property name="commons-logging.jar" location="c /usr/local/lib/commons-logging.jar"/ property name="commons-collections.jar" location="c /usr/local/lib/commons-collections-3.1.jar"/ property name="log4j.jar" location="c /usr/local/lib/log4j-1.2.9.jar"/ property name="hibernate.lib" location="c /usr/local/hibernate-3.1"/ target name="compile" javac srcdir="${src}" destdir="${build}" classpath="${hibernate.jar}" debug="true" /javac /target target name="run" depends="compile" java classname="hello.main" fork="true" classpath pathelement location="./"/ pathelement location="${hibernate.jar}"/ pathelement location="${mysqljdbc.jar}"/ pathelement location="${dom4j.jar}"/ pathelement location="${commons-logging.jar}"/ pathelement location="${commons-collections.jar}"/ pathelement location="${log4j.jar}"/ pathelement location="c /home/toshima/hibernate"/ fileset dir="${hibernate.lib}" include name="**/*.jar"/ /fileset /classpath /java /target /project
https://w.atwiki.jp/fffkindle1212134/pages/19.html
Code Geass 4. His Name is Zero Lelouch, a youth of Britannia, had been granted special abilities by a mysterious girl. Geass, the power to command others to do absolutely anything. And Lelouch is determined to use that power to bring the Britannian Empire to its knees. To avenge his mother, and create a world where his younger sister Nunnally can find happiness. All the while knowing at the end of his quest, the Britannian Emperor, his father, awaits. Or at least, that was the hope Lelouch carried in his heart back then... Jeremiah Do you know anything about this weapon? Suzaku Kururugi, it was the one used to rob Prince Clovis of his life. The barrel striations leave no doubt, and we've done a little homework on you as well. You're the eldest child of Japan's last acting prime minister, are you not? Your motive here is clear. Suzaku You're making a mistake. I have never even laid eyes on that gun. Jeremiah We've found your fingerprints all over this weapon. You're also suspected of murdering members of the Royal Guard. Come clean now, and you'll be judged as though you were born a Britannian, not some worthless Eleven. Suzaku You're wrong! I've done nothing! Nunnally That was Suzaku they mentioned on the news, wasn't it? Lelouch Yep, it looks like he's still alive. Nunnally Yeah, it's been ages. We haven't seen him since the war ended. Even we... Nunnally And Lelouch? Lelouch What is it? Nunnally It wasn't true what the news said, was it? Lelouch Of course not. Suzaku would never do anything like that. They've just made a mistake. Nunnally Yeah... must be. Lelouch Right. Well... Good night, Nunnally. Tamaki That's why we should've issued freaking statement sooner.we could've taken credit for it. Ohgi Naoto. I'm not cut out for this, I'm no leader. Old Man Yes, everything is just as you requested. We have the best in the business working on it. Once the slide system is in order, it's all yours. Once I've erased all of the evidence I should forget this ever happened, right? Principal Truely this is bitterly painful incident for all, the viceroy of area 11, our beloved prince Clovis has been lost to us forever. However, we can and will bear the weight of this tragedy, and from this darkest of hours draw strength. Lloyd We've lost the most crucial part of the equation. Cecile Can we do it without him? Lloyd Don't I wish. The other units never let go of a good pilot. And even if we got one, they never match his readings. His operational efficiency clocked at 94 percent. Then you wanna replace him? Cecile You should tell them that, perhaps they'll let Suzaku go. Lloyd He's an honorary Britanian, they'd never listen. Ever since general Bartley's disgraced, the purebloods have the military and I am gripped. Shirley The pureblood's what? Lelouch Well, from what I understand, they're saying that only pureblood Britanians should be allowed to serve in the military. Lloyd Their view is one of their own can never be a criminal. But if the criminal is an Eleven, it pays the way for Margrave Jeremiah to shut down the practice of granting natives honorary status. Cecile And what about Suzaku? Lloyd He is fake so but decided. Cecile Hmm. Rivalz Hey Lelouch! You got anything going on later? After all classes have been cancelled for the day, hawks have been asking for a rematch. Shirley You are not gambling you guys! Rivalz Come on. Don't be such a stick in the mud. Lelouch She's right though. Maybe it's time to quit. Rivalz Huh? Lelouch I found a better opponent actually. Shirley You did? I don't get it. Rivalz You'll cut me in on the action too, right? Lelouch A-Hahaha. Better not. It's not really up your alley. Guide Britania's resounding victory over Japan opened the unenlightened nation's eyes to it's true place in today's world order. Since then the empire and area 11 had walked hand in hand down the road to revival. Kallen 16 hundred hours at Tokyo tower. Why here of all places? Sugiyama? It was Kururugi who contacted us wasn't it? Ohgi Hard to say. Yoshida? Yeah, but he might have been arrested after his communication with Kallen. Sugiyama? Then we are in danger here. We should go. Announcement Attention please. Paging Miss Kallen Stadtfeld, Ashford Academy. One of your personal effects has been turned in at the kiosk on the observation deck. I repeat. Woman at the counter Hi. I'm assuming that this phone is yours, ma'am. Uhm, something wrong? It is yours isn't it? Kallen Ah, yeah thank you so much. Ohgi Oh yeah, there's no debating. Life is better here thanks to Prince Clovis. I mean it's all due to Britania that we can rebuild as quickly as we did. I'm happy about that... Kallen Zero? Uhm... Hello? Lelouch I want you to board the outbound train on loop line five. And bring your friends. Kallen What? Jeremiah You handled His Highness's memorial program very well, a little too weepy from my taste but... Diethard Yes, well the masses tend to like tear-jerker, your excellency. Jeremiah Spoken like a true TV-man. Still I have to acknowledge the finesse you've shown. You did well in the short time you had. One would almost think you were expecting His Highness to meet his untimely end. Diethard It's quite common from memorial program to be set in advance for important people. Jeremiah Does that including me as well? Diethard Recent event may have bumped you up the list a bit your excellency. Jeremiah I wasn't deemed important enough till now is that it? How forthright of you! Diethard I'm afraid so sir. Jeremiah Ever thought of enlisting? The army could use more men like you. Diethard I don't think it would be a very good fit. Not really my cup of tea. Jeremiah You prefer the civil sector I take it. No matter, I have another favor to ask of you. Tomorrow night Suzaku Kururugi will be transfered to his court-martial. Diethard We should line the road with good patriotic Britannians. Jeremiah Excellent. You catch on quickly don't you? Be sure the rabble can see his face. Viletta Lord Jeremiah, there are those among the Elevens who see private Kururugi as a hero. Some might very well make an attempt to free him. Jeremiah I'll be there personally aboard my Sutherland. If anyone even thinks of causing trouble, they will be executed on the spot. Announcer Attention all passengers if you become aware of any suspicious items on board, please alert metro personnel by using the nearest inter-telephone. Kallen What now? Lelouch Face forward and look to your right. What do you see? Kallen The Britannian city. It was stolen away from us and built on our sacrifice. Lelouch And on the left? Kallen I see our city. Remnants of the desiccated city after the Britannian sucked it dry. Lelouch Good answer. Now make your way to the front of the train. Announcer The next stop is Okubo. Okubo is next. Those wishing to transfer to the Chuo-Soubu line should exit at the next stop. Okubo will be next. Once again. Those wishing to transfer to the Chuo-Soubu line should exit at the next stop. Kallen Was it you? On the phone? Yoshida? Wow... Do you think it's a trap? Kallen Well, was that you in Shinjuku? Was that cease fire your doing? Yoshida? Hey, we're talking to you. Lelouch What do you think of my tour at the settlement? Ohgi Your tour? Yoshida? Come-on, there is no way it was this joker. Lelouch I wanted you to fully grasp the two, the settlement and the ghetto. Ohgi Yeah, we know. There is a difference between us and them. A very harsh one. And that's why we resist them. Lelouch You are wrong. Britannia will not fall to terrorism. Ohgi Fall? Lelouch It's a little bit better than childish nuisance. Yoshida? What was that? You call us a bunch of kids? Lelouch You should know your enemy. It is not people, but Britannia itself. It is a war you must wage, but not on the innocent. Take up your sword! Fight for justice! Kallen Oh please. That's all easy enough to say, isn't it? Hiding behind that mask... why should we even trust you? Yoshida? She's right! Lose the mask! Ohgi Right. Are you going to show us your face or not? Lelouch Very well, I'll show you. But rather than my face, bear witness to my power. If I deliver to you the impossible, then I might have earned your trust. He killed the prince of Britannia. Suzaku Kururugi should be treated as a hero. Yeah, but he's an honorary Britannian. Prime minister Kururugi was his father. So what? The bastard gave up Japan, and people don't know that about him. The whole Shinjuku business was the work of Kouzuki's group wasn't it? Yes, sir. They're being led by a man named Ohgi at present. Has Kururugi's family said anything? No, sir. They broke contact with him once he joined the military. Tohdoh, what are your thoughts? Tohdoh We should not become involved in this public execution. That's cowardly! You are Tohdoh, the miracle worker right? Tohdoh There is difference between miracles and foolhardiness. Lloyd Congratulations! Those two you asked me about weren't on the list of casualties. Suzaku That's good to hear.. Lloyd Not much luck on your end though, you may be getting a trial, but no one is pulling for you certainly. Suzaku But the courts are where the truth comes to light. Lloyd I expect there'll be more smoke and mirrors than anything. The truth is scarce of late. Suzaku If that's how the world works, then so be it. I've no regret. Announcer Any moment. Any moment now. It's a sight to see. The throngs' lining the route. All of them waiting on bated breath. Waiting for the accused murderer of Prince Clovis to pass by. An honorary Britanian and a former Eleven Suzaku Kururugi. Diethard Camera 5 is a little slow. Talk to me, Charles, your team been deployed yet? What? The studio? Let them wait. Nothing has been pushed back. Everything is going according to plan. Here we go. Announcer I, I can see them! They have the suspect! Suzaku Kururugi is headed this way! Diethard Like clockwork. Huh, what a circus this is. And I'm as corrupt as any of them. Cecile This is insane. We know that Suzaku is innocent. Lloyd The court deemed our testimony inadmissible. There is nothing we can do. Cecile Yes, but... Lloyd Is that altruism or humanitarianism? Cecile This isn't a time for a game of semantics! Lloyd Not much else to do? We both know where this case is headed, don't we? We couldn't reach him at the summit. All we can do is cut our losses, really. Announcer Voices of scorn growing ever louder. Voices bearing testament to a people's love of their prince. Raining their judgement down on a terrorist. Nunnally Suzaku! Announcer Margrave Jeremiah, integral in settling this case, will be presiding over the trial as acting consul. Tamaki No way the three of them can pull this off on their own. Ohgi He told us. He said he'd make the impossible possible. He gave us his word to save Suzaku Kururugi. Lelouch Right. No need to turn back. The die is cast. Officer Acting consul Jeremiah. Jeremiah What is it? Officer Vehicle approaching the main highway from third. We just let it through as you instructed but... Jeremiah Do you believe the target could be a terrorist's vehicle? Officer Well Sir, it's Prince Clovis' car. Jeremiah The prince's car? Well looks like we've got a comedian. Don't worry about it. Just let them through to us. All forces hold here! Suzaku Ah? Sugiyama? Hey, they stopped. They really did! Tamaki Huh! It's just a coincidence. Yoshida? Yeah, but he said Jeremiah would try to hog all the limelight, make some sort of stand about it. Tamaki COINCIDENCE! Announcer This is not a scheduled stop. Could there have been some sort of accident? This is site 5. There is a vehicle approaching them. Jeremiah Huh. Announcer It's, it's Prince Clovis' personal transport! And it's heading straight for the cavalcade! Ohgi What a... He's coming straight at them. What is he planning? Kallen Hope they can't tell it's fake. Lelouch I see. Just you two then. Ohgi I'm sorry. We just need a little more time. If more people understood what we... Lelouch No, the two of you will do just fine. Kallen Huh? Come on! That's ridiculous! There will be too many of them! Lelouch With your help, clearing the task at hand will be child's play. I'll need this by tomorrow. All that matters is the exterior. Jeremiah You dare desecrate His Highness's transport? Come out of there. Huh? Lelouch I am Zero. Villetta Zero? Announcer Who is this person? This man calling himself Zero, standing before a full millitary convoy. Rivalz What is all this? Tamaki What the hell does he think he is doing? Announcer Who is this man calling himself Zero? Diethard Zero? What do you mean, like 'nothing'? Announcer Are we gazing on a terrorist? Certainly not the wisest if such is the case. Suzaku Is he an Eleven? Lelouch Now to return the favor, Suzaku. Jeremiah I've seen enough, Zero. This little show of yours is over. First things first. Why don't you lose that mask? What in the...!? Villetta Jeremiah, be careful, he's got the... Lelouch Yes, Jeremiah. You never saw inside this thing. So you assume it holds poison gas. Suzaku Wait. You don't understand... Announcer Can all of you watching at home see this? It's some sort of device, although its purpose is unclear. Stay with us and we'll see if this so-called terrorist has anything to say. Jeremiah You bastard! He's taken every Britannian here hostage, and he's done it without them even knowing it. Lelouch You intend to shoot? I think you know full well what will happen if you do. Diethard Unit 6 bring up the sound and get that camera right in his face! Staff Sir, it's too "hairy" out here. Diethard Damn, amatures! Jeremiah Fine, what are your demands? Lelouch An exchange. This, for Kururugi. Jeremiah Like hell. He's charged with high treason for murdering a prince. I can't hand him over. Lelouch No. You're mistaken, Jeremiah. He's no murderer. The man who killed Clovis was myself. Cecile Unbelievable! Lloyd The real culprit, hey. Announcer What? What does this mean? This masked man called Zero - no, we can’t be sure who he is - but in any case, he claims to be the real assassin? So where does this leave the current suspect, Private Kururugi? Ohgi Ah! Crap! There is no way out of this. Kallen We are so screwed. Lelouch For a single Eleven, you'll save scores of precious Britannians. I find that to be a bargain. Diethard This is all one big performance to him. Jeremiah He is mad, I tell you. Disguising this truck as His Highness’! He’ll pay the price for mocking the crown! Lelouch Careful. You don't wish the public to learn of Orange, do you? Soldier Orange? What's he talking about? Soldier I don't know. Lelouch If I die, it'll all go public. If you don't want that to happen... Jeremiah What are you talking about? What is this? Lelouch You'll do everything in your power to let us go, your prisoner as well. Jeremiah Right, understood. You there, release the prisoner. Kallen Eh!? Villetta What on earth are you doing, My Lord? Jeremiah Get that man over here. Villetta Hah? Soldier Should we? But ... Jeremiah Hand him over. Nobody gets in his way. Kewell No. What are you thinking? You can't do this! Jeremiah Lord Kewell, this is an order. Announcer It's hard to tell what's happening from here, but it seems that Kururugi's release has been brokered! Suzaku So, who the hell are you? Lelouch As I thought, they didn't allow you to speak. Villetta If they get away, we'll lose everything. Kallen It's time to go, Zero. Lelouch Well then, tell next time. Villetta You cowardly Eleven. Lord Jeremiah, what are you ...? Jeremiah You heard me! Stand down now! Kewell They are not alone at all. They jumped right off. Ohgi It works! Now we can... Kewell You imbecile!? There’s nowhere for you to run! Jeremiah Lord Kewell! Kewell Huh!? Jeremiah Are you going to follow orders or not? And believe me, there will be repercussions. All units, do I make myself clear? Do everything in your power to help them get away. Terrorist Man, I didn't really think he could do it. Terrorist Yeah, who is this guy? Tamaki That's crap! How many times can a bluff like that work, anyway? Ohgi You gotta give the guy some credit though. Tamaki Huh? Ohgi Gotta admit it nobody else could’ve pulled that off. Not the Japanese Liberation Front, certainly not me. We’ve always thought that a full-on war with Britannian wasn’t a possibility at all. But maybe with him, it is. Lelouch It looks like they treated you rather roughly. Now you know what they're really like, Private Kururugi. Britannia is rotten. If you wish to bring change to this world, then join me. Suzaku So, is it true? Are you really the one who killed Prince Clovis? Lelouch This is war. Why wouldn't I kill an enemy commander? Suzaku And the gas? Those were civilians out there. Lelouch A bluff to help things along. The result, not a single death. Suzaku The result? That's all that matters to you, I suppose. Huh... Lelouch Come join me. The Britannia you serve is a worthless dominion. Suzaku Maybe that's true, but... but this nation, it can be changed for the better, and from within. Lelouch Changed? Suzaku And any ends gained through contemptible means aren't worth anything. Lelouch Wait. Where are you going? Suzaku My court-martial begins in an hour. Lelouch Damn, are you mad? The only reason they're giving you a trial is to find you guilty. The judge, the prosecution, and defense. Suzaku Rules are rules. And if I don't go, they'll start cracking down on Elevens and honorary Britannians. Lelouch But you'll die. Suzaku I don't mind. Lelouch Don't be an idiot. Suzaku An old friend of mine always used to tell me that. He'd say I was a fool. It's my weakness, I guess. I'd try to bring you in, but you'd just end up killing me. And If I'm going to die, it'll be in the service of the people. Even so, I thank you... for saving me. Lelouch You fool. Announcer Yes, apparently. Private Kururugi has made contact with the authorities. It would seem the Zero has released him. However now that the original charges against him have been thrown into question, it's very possible Kururugi would be found innocent and acquitted. Nunnally Thank goodness. Announcer For legal perspective on all of this, we now turn to our legal analyst ... Nunnally Miss Sayoko? Episode Preview So naive! I was sure Suzaku would understand. Change the system from within? Ridiculous! The system will just swallow him up! It’ll eat him alive! I can’t beg for their charity to live my life! I just can’t. I won’t live by their rules anymore!